• Aceticon@lemmy.dbzer0.com
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    18 hours ago

    My own negative experiences with Steam vs GOG were:

    • Moving homes and having no landline Internet for a while and not being able to most install most of my Steam games on my desktop gaming PC because mobile Internet is slow and expensive so installing a big game literally costs money. With GOG I just downloaded the offline installer at work into a USB Flash Disk and then installed it on my desktop at home.
    • Not being able to install perfectly functional games from Steam into a machine with an old Windows version because the Steam client didn’t support it anymore (even though the games were compatible with that version). Mind you, you that machine shouldn’t even be connected to the Internet for safety reasons, which again would stop me from installing games from Steam even if the client worked.

    Beyond that with Steam you have the risk that Steam takes away one or more of your game for some reason (say, licensing problems or just Payment Processors pressuring them to do it), you lose access to your account and can’t recover it (unusual, but possible), your account is forcibly closed for an arbitrary reason with no appeal (not happened yet with Steam but did happen with others such as Google), the store goes bankrupt and closes (not happened yet with steam but has happened with sellers of music with DRM if I remember it correctly), games without DRM or with Steam’s light DRM (the one simply using steam_api.dll, for which there are implementations which just emulate the API without phoning home) get forcibly updated to hard DRM so whilst before you could run it offline, now you can’t.

    (Mind you, you get some of these problems - such as risking the loss of your entire game collection if the store goes belly up - with GOG if you just use GOG Galaxy and don’t download the offline installers for all your games, but at least there it’s entirely down to you as the store does nothing to make it harder for you to eliminate those risks)

    Steam makes a lot of effort to keep itself inside the loop of gamers playing the games, not forcibly so (as somebody pointed out, they don’t force developers to use DRM) but more with a soft sales push (they offer it for free to developers and publishers and purposefully a bunch of “easy to implement” online features such as Achievements to using the “phone home” Steam DRM to induce developers to use it). They also do not at all indicate before a purchase on the Steam store if a game has Steam DRM or not, so that consumers have to go out of their way to make an informed buying decision, if at all possible. Even for the games on Steam without any DRM one has to actually use an unsupported process to keep a copy of that game after installed from Steam (a simple copy & paste which those who know what a filesystem is can do, though maybe not the less tech literate, though gamers tend to be more tech literate), so people tend not to do it. The result is that most Steam games have DRM and most game playing done on games from Steam involves the phone-home check of the Steam DRM.

    Meanwhile in GOG it’s the exact opposite - people have to really go crazily out of their way to run a game from GOG with DRM (apparently there are one or two which slipped the net, and for others I guess you could implement your own DRM around it by encrypting the binary or something 😜)

    Ultimately it boils down to weather one is comfortable or not with having for their games collection the risks I listed above.

    Personally, with my almost 4 decades experience as a gamer (and almost that much as a Techie), I’m not at all comfortable with that since over the years I’ve seen multiple instances of people getting fucked by their software or even hardware being unnecessarily tied to a vendor for their normal usage loop.

    That said, people going into this aware of the risks and still cool with them, then, hey, 👍, you’re an adult, making a well informed decision and will only affect yourself it the risks do materialized into a problem, so you’ll get no criticism from me.

    • Bennyboybumberchums@lemmy.world
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      18 hours ago

      Moving homes and having no landline Internet for a while and not being able to most install most of my Steam games on my desktop gaming PC because mobile Internet is slow and expensive so installing a big game literally costs money. With GOG I just downloaded the offline installer at work into a USB Flash Disk and then installed it on my desktop at home.

      You can do that with steam. Just needs steam to check the files and done.

      • Aceticon@lemmy.dbzer0.com
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        8 hours ago

        Are you saying that from the Steam Store you can download an offline installer?

        Or is it a not officially supported process that some users figured out, involving running Steam on the work PC, installing the game there, copying the installation files over (or maybe the installer itself from the Steam cache) to the home PC and then runninb Steam there, online to verify/execute the installation.

        Because if it is the latter, I don’t think it qualifies as “the same thing” as what I described I did with GOG. That’s more of an undocumented hack than an actual store feature.

        • hoppolito@mander.xyz
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          7 hours ago

          While I agree you with in principle - the official support is not the same - I don’t think the two processes are as far fetched from each other as you make them out to be.

          I have ‘offline installer’ backups for a few of my drm free steam games, for which I basically downloaded the game, zipped up the game directory and that’s that. Now I have an equally portable game as the gog installers.

          The big difference is that you need to run the steam client to initiate the original download in the first place, and that’s definitely a difference in quality of life - no argument there.

          • Aceticon@lemmy.dbzer0.com
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            6 hours ago

            Steam purposefully pushed and pushes for there to be unecessary hurdles in installing and running the games customers buy from them, which do not benefit their customers but do benefit Steam, and which did not exist in most games before Steam (“offline” installers was the default way to install games until the Steam Store).

            They don’t do it in a nasty way that tries hard to stop people from finding workarounds to that, so some customers will then find hacks to work around such obstacles, and hacks by definition are not supported and in this case do not work reliably for all games.

            Steam not tightenning it down as much as they can and thus there being ways around it for some games, doesn’t make it any less true that Steam has a policy of trying to get the games that they sell to have an unecessary reduction of customer freedom that does not deliver anything to the customer, and that they don’t disclose which games do and which don’t so that the customer can’t easilly make an informed decision on that factor.

            (Compare it to how GOG does make available GOG Galaxy which will does deliver the same core positive features as the Steam App, such as automated updating, but doesn’t actually force customers to use it at all for any game. Personally I installed the thing once, looked around, uninstalled it and went back to downloading installers)

            My problem is with that policy of trying to limiting the freedom to use the product, for Steam’s benefit and in a way that doesn’t benefit customers in any way form or shape, even if it’s done via the soft sales push to developers/publishers rather than leveraging their dominant market position as a game store to force it on developers/publishers, together with some purposeful obfuscation in the games listings so that customers when buying don’t just start favoring games not crippled with those freedom limitations.

            No matter how Steam makes it happen, ultimatelly what customers get from Steam is “likely crippled, might be able to hack my way around it for some but I don’t know which” games., which compares negativelly with GOG who have a policy for all games of being “guaranteed not crippled in this way or similar”.

            It makes total sense that this then reflects on whether as a customer I’m willing to buy or not a game from Steam and even in being willing to pay a bit more for a game which is guaranteed to not come purposefully crippled in the way most Steam games are.

            “There’s an easy undocumented workaround that works for some games” doesn’t really alter the reality that Steam is purposefully set up to keep customers tied to Steam for things where there is no need for customers to be tied to Steam. Steam could’ve moved towards a model like GOG were customers use their app simply because it’s convenient, nice and delivers desired features rather than because they have no other option than use it, but Steam haven’t moved to that model.

            Mind you, I’m not saying that people shouldn’t buy from Steam, I’m saying that they should be well aware that Steam is trying to sell them products which have had some features purposefully crippled for Steam’s benefit and to force customers to use the Steam App, and if knowing this those people are still fine with it, then it’s their choice.

            • hoppolito@mander.xyz
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              3 hours ago

              And I generally agreed with you above.

              But from my reading you just spent 9 paragraphs simply to restate

              you need to run the steam client to initiate the original download in the first place, and that’s definitely a difference in quality of life

              • Aceticon@lemmy.dbzer0.com
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                3 hours ago

                Well that, how that is not reliable and requires specific knowledge to do, how most people don’t know how to do it because it’s not at all advertised and how all that is an anti-feature negative to customers and which doesn’t at all need to be there.

                But yeah, I definitelly tend to ramble on and on (and on, and on, and on …).