One of the very first commits on the forked project UZDoom was to disable billinear texture filtering by default. That was a default setting that many in the Doom community wanted changed but Graf (the original maintainer) insisted on keeping it enabled.
One of the very first commits on the forked project UZDoom was to disable billinear texture filtering by default. That was a default setting that many in the Doom community wanted changed but Graf (the original maintainer) insisted on keeping it enabled.