Key issues up for negotiation include pay and conditions, but also “protections against unrestrained use of artificial intelligence”, specifically the impact upon performance capture artists.

The companies involved in the negotiations include Activision, Disney, EA, Epic Games, Insomniac, Take 2, and Warner Bros.

“It has been nearly a year since SAG-AFTRA’s video game contract, the Interactive Media Agreement, was extended beyond the original expiration date as we negotiated with the companies for critical terms SAG-AFTRA members need,” the statement explains.

“Unfortunately, throughout the negotiations, the companies have failed to address those needs. For this reason, the negotiating committee and National Board unanimously agreed that the union should have a member-approved strike authorisation in hand when bargaining resumes on 26th September.”

  • tinkeringidiot@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    2
    ·
    1 year ago

    Sad to say, but the union probably won’t get many meaningful concessions from this one. The technologies to fully generate model movement (motion capture) and emotive voice (voice acting) are already reasonably mature and constantly improving.

    The artists will (rightfully) get strong control over their own likenesses, but if they think they’re going to stop mass adoption of AI in video games they’re dreaming.

    • Flying Squid@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      1 year ago

      Don’t underestimate the power of celebrity actors in games in terms of sales. There are people who buy games specifically because certain actors are in them.

      • tinkeringidiot@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        That’s true, and there are people who go see movies specifically because of whom appears in them. But I’d hesitate to call that the majority, especially in gaming. The set of people that play games and the set of people who follow the industry are certainly overlapping, but are far from identical.