cm0002@lemmy.world to Programming@programming.dev · 11 days agoThe Big OOPs: Anatomy of a Thirty-five-year Mistake [Casey Muratori]www.youtube.comexternal-linkmessage-square4fedilinkarrow-up129arrow-down14file-textcross-posted to: [email protected]
arrow-up125arrow-down1external-linkThe Big OOPs: Anatomy of a Thirty-five-year Mistake [Casey Muratori]www.youtube.comcm0002@lemmy.world to Programming@programming.dev · 11 days agomessage-square4fedilinkfile-textcross-posted to: [email protected]
“Compile-time hierarchy of encapsulation that matches the domain model was a mistake.” https://en.wikipedia.org/wiki/Casey_Muratori
minus-squareHaraldvonBlauzahn@feddit.orglinkfedilinkarrow-up1·edit-29 days ago https://en.m.wikipedia.org/wiki/Casey_Muratori He is known for his work on Bink Video[2] and Granny 3D while working at RAD Game Tools, for popularizing the concept of immediate mode GUI (IMGUI) and coining the term […] Would an immediate mode GUI be a good match for Rust?
minus-squareJayjader@piefed.sociallinkfedilinkEnglisharrow-up2·8 days agoaccording to https://areweguiyet.com/, there are currently 2 distinguished immediate-mode GUI libraries for rust: https://docs.rs/egui/latest/egui/ https://docs.rs/imgui I don’t know whether that makes it a good match, but apparently it’s at least feasible.
Would an immediate mode GUI be a good match for Rust?
according to https://areweguiyet.com/, there are currently 2 distinguished immediate-mode GUI libraries for rust:
I don’t know whether that makes it a good match, but apparently it’s at least feasible.