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Greenpepper@beehaw.org to Technology@beehaw.orgEnglish · 17 days ago

Simulating Empires With Procedurally Generated History

hackaday.com

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Simulating Empires With Procedurally Generated History

hackaday.com

Greenpepper@beehaw.org to Technology@beehaw.orgEnglish · 17 days ago
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Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from …
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  • muhyb@programming.dev
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    17 days ago

    From the thumbnail, almost thought new Mindustry map is released.

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