• Ganbat@lemmy.dbzer0.com
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    2 months ago

    Well, you do you trying to extract the lore from an extraction shooter. Sounds like a mess to me.

    • Chozo@fedia.io
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      2 months ago

      Realistically, the gameplay loop doesn’t look too different from something like Helldivers 2; go into a mission, fight enemies on the way to an objective, complete the objective, return back to your escape point. Really, the only difference is inventory persistence, but Arrowhead manages to stuff a lot of story into that.

      I don’t think it’s the most conducive medium for storytelling, but it’s far from impossible, if you ask me.