nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up134arrow-down12cross-posted to: [email protected]
arrow-up132arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 hours agomessage-square18fedilinkcross-posted to: [email protected]
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up3arrow-down1·7 hours agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.