Jake and Dan played roughly five hours of Baldur's Gate 3, and they both walked away impressed. Here are their early thoughts on the 1.0 release. They also t...
Bought it last night on Steam to get the Digital Deluxe Edition bundled in the Early Access price.
It looks incredible.
My only concerns are moving the ability score points from races into just class choices might mean humans are left underpowered? I haven’t seen how the new D&D5e handles this though.
Also how alignment is handled, because the original Baldur’s Gate was awful for playing an Evil party. And that also meant a Paladin never faced any real hard decisions or trade-offs to keep their vows, etc.
How is it with a controller? Is it similar to Diablo IV at all? Never really played any of them but want to get into one (or both, funds/time allowing).
I haven’t played the Early Access yet as I don’t want to spoil it (but will set it up to test performance this weekend).
But D:OS2 was great on console - even split-screen! - just the inventory management is a little bit more of a hassle with a controller.
But note BG3 is delayed on Xbox due to Microsoft insisting on it shipping exactly the same for the Series S too, which struggles with the split-screen apparently.
DoS2 is decent with controller… I didn’t love having to scroll through hotbars but it works fine!
In the recent BG3 Town Hall, the devs using controllers had radial menus, which would already be a big improvement. Looks like they made better implementation since they created it from the ground up, as opposed to retrofitting console controls into their existing game like they did with DoS2.
I played early access for a while. There’s no controller support yet, but I’m hoping the August release has it enabled already. Supposedly it was implemented well in DoS2 so I’m hopeful it will be just as good in BG3. Currently though, I got a little exasperated with the UI in early access. There were some keyboard and mouse options that were super tedious to try to do with my steam deck (right click and select multiples was a pain, canceling battle actions…) Nevertheless, I found the gameplay to be sterling if I didn’t consider my limitations at the time of trying to use a controller and read the tiny print.
Your pally can lose their oath minutes after making the character. You become an oathbreaker with its own set of cutscenes and stuff. Alignment is very much in play at all times. You can kill party members or turn them evil or good. Sounds like everything is fair game.
Not sure how humans work, I’m assuming you can either do the racial bonus or put 2/1 in any stats but idk.
Bought it last night on Steam to get the Digital Deluxe Edition bundled in the Early Access price.
It looks incredible.
My only concerns are moving the ability score points from races into just class choices might mean humans are left underpowered? I haven’t seen how the new D&D5e handles this though.
Also how alignment is handled, because the original Baldur’s Gate was awful for playing an Evil party. And that also meant a Paladin never faced any real hard decisions or trade-offs to keep their vows, etc.
How is it with a controller? Is it similar to Diablo IV at all? Never really played any of them but want to get into one (or both, funds/time allowing).
I haven’t played the Early Access yet as I don’t want to spoil it (but will set it up to test performance this weekend).
But D:OS2 was great on console - even split-screen! - just the inventory management is a little bit more of a hassle with a controller.
But note BG3 is delayed on Xbox due to Microsoft insisting on it shipping exactly the same for the Series S too, which struggles with the split-screen apparently.
Yeah, Divinity was great on consoles. Played it with my girlfriend and we had great fun.
DoS2 is decent with controller… I didn’t love having to scroll through hotbars but it works fine!
In the recent BG3 Town Hall, the devs using controllers had radial menus, which would already be a big improvement. Looks like they made better implementation since they created it from the ground up, as opposed to retrofitting console controls into their existing game like they did with DoS2.
I played early access for a while. There’s no controller support yet, but I’m hoping the August release has it enabled already. Supposedly it was implemented well in DoS2 so I’m hopeful it will be just as good in BG3. Currently though, I got a little exasperated with the UI in early access. There were some keyboard and mouse options that were super tedious to try to do with my steam deck (right click and select multiples was a pain, canceling battle actions…) Nevertheless, I found the gameplay to be sterling if I didn’t consider my limitations at the time of trying to use a controller and read the tiny print.
Your pally can lose their oath minutes after making the character. You become an oathbreaker with its own set of cutscenes and stuff. Alignment is very much in play at all times. You can kill party members or turn them evil or good. Sounds like everything is fair game.
Not sure how humans work, I’m assuming you can either do the racial bonus or put 2/1 in any stats but idk.