casmael@lemm.ee to Lemmy Shitpost@lemmy.world · 1 年前Fromsoft classes likelemm.eeexternal-linkmessage-square58fedilinkarrow-up1240arrow-down121file-text
arrow-up1219arrow-down1external-linkFromsoft classes likelemm.eecasmael@lemm.ee to Lemmy Shitpost@lemmy.world · 1 年前message-square58fedilinkfile-text
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minus-squareSneezycat@sopuli.xyzlinkfedilinkarrow-up1·1 年前Yeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.
Yeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.