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Joined 1 year ago
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Cake day: June 12th, 2023

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  • If you’re hobby programming then do whatever you want obviously but if you’re part of some sort of larger project that’s trying to decide between Rust and C++ then subjective aesthetic arguments probably aren’t going to be considered as heavily as technical ones (and rightfully so), which in Rusts case could be that certain classes of bugs are impossible. That’s not to say that it’s not possible to make a technical case for C++ over rust but syntax preferences probably aren’t going to play a large role in how widely used either languages are, which is good.












  • I heart vanilla is a good modlist which has some basic bugfixes and minor but faithful graphical improvements. If you wanna make the game look even better, then Volumetric Clouds, Remiros Groundcover (or some other groundcover mod) and Normal Maps for Everything are some of my top recommendations. If you wanna go crazy then there is also a modlist on the same site called graphical overhaul, but I think that it’s worth sticking to a more vanilla aesthetic for a bit just so you have that as a frame of reference.

    OpenMW (or, alternatively MGE XE if you want to use the original engine for whatever reason) already have some nice graphical improvements baked into them though.


  • I don’t think that the driving the empire from Morrowind ever happens in game, but maybe it technically comes true as a concequence of the Red Year which in turn is a concequence of the Tribunal losing their power because of the ending of the main quest. It’s interesting that Uriel Septim sets the prophecy in motion knowing that this is part of it.

    The Tribunal where losing their power anyway, but I suppose that Dagoth Ur could have kept Bar Dau in its place if he’d won, but then everyone would have been transformed into a corpus zombie instead.

    The Red Year isn’t part of Morrowind lore, but “what is going to happen with Bar Dau now?” is kind of an open question at the end of the game so it is an event that absolutely builds on things set up in Morrowind


  • It’s weird to have something that verbose for using in the shell. I don’t want to use verbose commands when just doing stuff interactively, so I never learn how to really use its features as a concequence. Bash, while it has more footguns, is more readable to me because I’m more familiar with the individual commands. For most programing you spend more time reading it than writing it, but that’s not the case for the shell so there it’s the wrong tradeoff imo.



  • I thought fo4 was underwhelming, but I’m exited to play the fallout 4: london mod which is supposed to drop as soon as possible after the patch, depending on how quickly the script extender gets updated to work with the new version.

    It’s set before fallout 1 I think and it won’t have a lot of fallout staples like the pip boy, super mutants or the brotherhood of steel which I think will be a nice change since it feels like Bethesda have overused them a lot. A lot of the promotional material looks fantastic and they seem to have a lot of cool ideas and a professional approach to modding.

    The new vegas modding community has kind of a bad track record when it comes to large modding projects but I feel optimistic about folon, but it might be good to temper that optimism with a little bit of caution anyway.