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Cake day: February 10th, 2024

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  • Encrypted email in the way that Proton and Tuta do it has a lot of drawbacks. Because I almost never use my personal/non-work email to communicate with another human, and automated mails tend to have the message body be no more sensitive than the subject line and metadata, zero-knowledge encryption at rest for just the mail body has a negligible privacy impact for me.

    It helps to consider your actual needs and privacy goals, using the services or software that fits them best rather than just following what others say has the best privacy.

    I used Proton for two years and, similarly, just recently migrated off of it last month. Since I use custom domains for email through it, and I never cared to use their other services outside of Mail (and occasionally VPN), it was a quick and painless migration. Unlike the painful migration of changing my email address everywhere to be non-gmail (which I still haven’t 100% finished after two years), this time I only needed to update DNS records and copy mailbox data. After migrating, having actual IMAP/JMAP access without a bridge is nice.

    Note that you don’t necessarily need to import your entire mailbox when migrating. I never imported my email archive from gmail to proton; an offline archive of all old received emails on my NAS is enough for me if I ever need to search through it. I can even view that archive in Thunderbird.

    My thoughts on a few of the other Proton services:

    • Proton VPN is really nice. One of the few good ones with port forwarding. But some other options have better pricing than VPN Plus alone outside of the Proton Unlimited bundle.
    • SimpleLogin (or Proton Pass masks) is nice, though using anonymous email masks is a trade-off in dependence. I prefer disposable addresses under my custom domain for anything associated with my identity regardless (like services that use my billing or shipping info), and shared domain masks for anything else. My existing shared-domain email masks in Proton still work even after my subscription ended. Addy and Firefox Relay are fine alternatives, and some other mail services like Fastmail have their own equivalent included.
    • I’d rather self-host CalDAV/CardDAV than rely on online services for calendar, contacts, etc.
    • I had already been using a local KeePassXC database and a NAS for many years so I had no reason to use Proton Drive and Pass, except for the latter’s email masks.

  • It seems they actually changed its official romanization to “Bracky” about 3 years ago, probably to avoid that problem. I listed them from memory and hadn’t realized it changed. Still, that old name was used on Japanese merch and marketing for decades, but not in any main series games since those only use the katakana “ブラッキー”.

    Eevee’s name sounds close enough to being the same in Japanese and English that they even used the same voice clips for both in some anime episodes and Let’s Go Eevee. The official romanization just has a strange spelling.


  • Only the French version uses those names. English has Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon. Japanese can be considered the original names, which are (when written in latin letters) Eievui, Showers, Thunders, Booster, Eifie, Blacky, Leafia, Glacia, and Nymphia.

    German, Korean, and Chinese each have different names for them and most other Pokémon too. Other languages like Spanish, Italian, and Portuguese use the same names as English.


  • 3DS does have an account system and is able to log in to an account that previously was used for a different 3DS, but only if that account has already been unlinked from the previous system. Unlinking is easy if the device still works, and absurdly inconvenient if it’s lost/broken. The latter requires contacting their customer service, which seems like an utterly insane requirement for what should be part of a standard login flow and also means that as a non-automated process a human has the ability to refuse, but in almost all cases (currently) it is generally possible to “legally get those games back”.

    Wii, in contrast, doesn’t have that ability at all. There’s no account system there.

    Cartridges and game discs don’t pass the “hammer test”. They also have a limited lifespan: disc rot exists and flash memory loses its data if unpowered for a long time.

    Regardless whether the game is a physical copy or has any digital updates/DLC, true game preservation requires creating usable backups, which requires (for offline games) either properly DRM-free game releases or viable DRM circumvention. Which yes, doesn’t exist for Switch 2, and is outlawed by DMCA and similar laws in most other countries. Ability to create personal backups (and reasonably short copyright terms) should be a consumer right and those laws are a major problem, but both physical and digital game releases are equally terrible in this particular respect. Unless they’re DRM-free, and on consoles they never are.

    In any case, this Pokémon rerelease is for original Switch, with no differences for Switch 2, so it’s entirely possible to dump a backup. Though there’s unlikely to be much meaningful difference between that and one made from the original release. Aside from the emulator code, but community-made emulators have better features; the only people likely to care about it are those who want to reverse-engineer Nintendo’s emulator for reasons like making tools compatible with its local wireless connection.


  • Past 2DS/3DS purchases aren’t lost yet. Nintendo shut down the ability to buy additional games or DLC on it several years ago but the servers to handle logging in, redownloading “owned” digital games, and downloading update patches are still running.

    And, even when those servers are eventually killed (for either 3DS or Switch), any digital games already installed on a system will still continue to work as long as your hardware does. Unlike a lot of PC games’ DRM that requires either constant or occasional check-in with license servers.

    Of course, that’s still not proper ownership, as you don’t truly own something you bought unless you’re able to freely transfer your purchased data between different devices you own without seeking the publisher’s permission (or relying on DRM circumvention) and able to transfer ownership through loan or resale. But understanding the actual implications of any restrictions still matters.


  • I’ve been using Proton Unlimited for a few years and I’m planning to switch to Fastmail soon.

    Mostly because I dislike Proton not supporting the standard client protocols. I know Proton’s “zero-knowledge encryption” is the reason why, but that doesn’t feel like the most meaningful privacy gain to me considering it’s only for the message body and doesn’t apply to email metadata. Proton could try collaborating with and extending open standards with the encryption features they need, making it feasible for third-party clients to implement sync without a bridge, but they haven’t.

    Needing a mail bridge is a moderate annoyance on desktop. But on mobile it means you’re basically forced to use their app. At least the Proton Android app is GPL and I haven’t had issues with it, but I don’t like the lock-in existing at all. Fastmail in contrast has been pushing forward JMAP as an open standard to make mobile sync on third-party clients better than what’s possible in IMAP.

    I also don’t like Proton Unlimited being limited to 3 domains and 15 total addresses (not counting simplelogin). Fastmail has far higher limits there.

    Both services seem to use a fair bit of proprietary software server-side but I think Fastmail has more of the important stuff be FOSS including their main imap/caldav/etc server (Cyrus).


  • My experience is mostly with Sony TVs, which run near-stock Android TV and do have a settings toggle to disable Bluetooth without needing root. Some models need BT for voice search (if mic is in the remote), and to many people losing that might be a good thing, but others seem to need it for basic menu navigation from the stock remote because odd features like trackpad don’t blast through IR. Considering how often I see unfamiliar TVs listed when I look at my phone’s Bluetooth pairing menu, I knew plenty of other TV vendors use constant discoverable mode.

    Having strangers within wireless range (especially for 2.4 GHz, but 5 GHz can be bad too) be able to intentionally and/or repeatedly interrupt what you’re doing with a pairing request at any time absolutely should be seen as a severe security flaw in my eyes. Even if they can’t successfully pair, the request prompt is akin to denial-of-service. Being such a blatant flaw that people often do it by mistake is even worse.


  • I think it’s far more common for devices to get pairing wrong than to get it right.

    Just a few of the very common issues I’ve seen in various devices:

    • TVs that are constantly in discoverable mode, even when the screen is off. Just in case the owner loses their remote and wants to pair a new one without reaching behind the TV to press a button. No way of avoiding this except disabling Bluetooth entirely, which makes the stock remote lose either partial or all functionality. Pairing requests also interrupt whatever you’re watching.
    • Audio devices that have a very short delay after turning on and waiting for any already-paired devices to connect before switching over to a pairing mode instead. So short that a smartphone in a low-power state (e.g. because you haven’t unlocked it for a few minutes) might not connect in time. Most if not all of the bluetooth-to-3.5mm receivers intended for older cars seem to share this problem.
    • Pairing codes are extremely underused in general, even among input devices. Most things seem to just pair with whoever sends a request first unconditionally.


  • the fact that it still includes USB-A ports

    Why complain about this? This is a good thing. Most people have USB-A peripherals and the majority of new keyboards and mice even in 2025 still rely on it. Game controllers too: Switch 2 Pro, Xbox Elite 2, 8bitdo wireless controllers, and many others all include a USB A to C cable (cables with USB-C on both ends can be used too but need to be bought separately) for charging and optional wired play, and all modern wired-only controllers use a USB-A cable. Far better for the device to offer USB-A ports than force most users to buy USB-A adapters.

    This system does have one USB-C port on the back, though it would be better if it had one on the front too in addition to the USB-A ones.


  • Similar to the full app backup use-case mentioned in another comment, I regularly use root to (through adb shell) make a personal backup of my owned kindle books and keys which I can then use to convert them to DRM-free epub and read those books in non Amazon approved apps. The encrypted books are in shared storage but the key to decrypt them is in an app-private database. I also occasionally backup my own apk/obb files.

    A “security model” designed around the idea that users should never be able to have any kind of access, not even read-only, to the data that app developers store on their owned device if the developer doesn’t want them to is one that is fundamentally incompatible with computing freedom.

    I keep a secondary device with rooted Lineage at home for the few apps I want root access to, instead of rooting my daily driver, but I always feel like it would be reassuring to have the ability to make proper backups from my main phone.





  • zarenki@lemmy.mltoAndroid@lemmy.worldLock screen and ads
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    11 months ago

    Not a phone, but probably the most mainstream example in the US market: Amazon devices often use lock screen ads by default. They charge $15-$20 more to buy a version of the device without those ads or to get them removed from an existing device. Affects both Fire HD tablets (which use a version of Android without Google services) and Kindle epaper devices (which aren’t Android).


  • Depends on what you consider self-hosted. Web applications I use over LAN include Home Assistant, NextRSS, Syncthing, cockpit-machines (VM host), and media stuff (Jellyfin, Kavita, etc). Without web UI, I also run servers for NFS, SMB, and Joplin sync. Nothing but a Wireguard VPN is public-facing; I generally only use it for SSH and file transfer but can access anything else through it.

    I’ve had NextCloud running for a year or two but honestly don’t see much point and will probably uninstall it.

    I’ve been planning to someday also try out Immich (photo sync), Radicale (calendar), ntfy.sh, paperless-ngx, ArchiveBox (web archive), Tube Archivist (YouTube archive), and Frigate NVR.


  • Nintendo has repeatedly done things like this.

    The original Wii supports GameCube controllers, the Wii U supports Wii Remotes, Wii U and Switch both support USB GameCube controller adapters, and NES/SNES Classic Edition Mini systems support the Wii Classic Controller. Switch Lite supports pairing Joy-Con too, despite having no rails for them.

    Wii U goes so far with Wii Remote support that Nintendo usually treated it as the preferred way for extra players to join local multiplayer, moreso than its own Pro Controller. Wii games were more limited with GC controller but still supported it in a few big titles like Brawl and Mario Kart Wii.



  • Those two aren’t actually considered main series Pokémon games. They’re the only side games that can catch and train Pokémon that can be traded into the main series games. Pokémon Stadium is a similar release that’s already on the Nintendo Switch Online N64 app.

    It remains to be seen whether Pokémon Home gets an update to support these GC games.

    I very much doubt the main series games will ever be added to the NSO GB/GBA apps. It seems likely enough that they’ll rerelease the classic games in some form on Switch next year for Pokémon’s 30th anniversary (similar to how 3DS got the GB ones for the 20th in 2016), but I fully expect that the release will be under The Pokémon Company’s terms rather than a part of NSO. Either as part of the Pokémon Home subscription or sold on eShop.


  • Nintendo has already been selling a small selection of GameCube and Wii games that run emulated on Switch’s processor (Tegra X1) in 1080p.

    • On the Switch itself: Super Mario 3D All-Stars runs emulators for Mario Sunshine (GC) and Galaxy (Wii)
    • On the Nvidia Shield TV, which uses the same processor: Twilight Princess (GC), NSMB Wii, Punch-Out (Wii), Mario Galaxy (Wii), Donkey Kong Country Returns (Wii). Only available on Shield systems sold in China.

    The Dolphin emulator can be installed on Nvidia Shield (Android) and, thanks to modding, on exploitable Switch systems as well.

    However, this newly announced library of GameCube games is only for Switch 2, which has drastically more powerful hardware than the 8-year-old original Switch.