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Exactly the same here. Since I swipe type, I have to imagine that would be a nightmare on Dvorak with all the vowels clustered together.
Exactly the same here. Since I swipe type, I have to imagine that would be a nightmare on Dvorak with all the vowels clustered together.
I use Dvorak, but it has nothing to do with statistics for me. When I switched to Dvorak, it felt more comfortable on my hands. My typing speed is essentially the exact same, for example, and I don’t think you could find a measurable difference depending on which I use. But qualitatively – it feels more comfortable.
While the conversion is appreciated, there’s no reason to be an ass about it. OP labeled it, so it’s not like it was confusing or making unnecessary assumptions about the audience. So really you’re the one who just comes across as completely culturally insensitive.
I think the bigger factor is, someone who already thinks they’re great probably isn’t working on noticing and improving their weaknesses. Someone who thinks they still have a lot to learn is putting a lot of effort into improving.
So, especially if they’ve felt that way for any significant length of time, it’s no wonder which person will end up being better.
Surely there’s a breakpoint with plants though, right? You could transport a few plants, but probably not a whole garden, or a flower bed, or a tree old enough to have deep roots, etc
My point wasn’t that the status quo is good or right. There’s a fundamental problem if the person most motivated to improve the property - the tenant actually living there - isn’t the one who the system rewards for doing so.
Pretending the system we have today is different than it is is just denying reality, and isn’t an effective way to realize change. The reality that we live in is that by improving your own home while renting, you’re a sucker who is being taken advantage of by the system.
There’s a fundamental difference between furniture and an improvement to the underlying property itself. For example, if you repaint a fence, you can’t take the paint with you, and the value of the paint itself was far lower than the labor cost to apply it to the fence.
One problem it has is that it can be REALLY slow sometimes. Like any turn based strategy game, map size has an exponential effect on how long a game takes, but the mechanics of wesnoth lean a lot more towards larger maps.
I’m mostly talking about multiplayer though. For singleplayer there’s about a hundred million campaigns to play so you could probably play it forever.
That’s not a great argument at all. Assuming a rent agreement with say a 1-year term, there’s a huge difference between trying to change rent in the middle of the contract period (obviously violates the contract unless it has specific provisions for this, which is also unlikely in most places) and asking for higher rent to renew for another term (which Occam’s razor says presumably is happening here). A farmer renting farmland would never be leasing for less time than it will take their crops to grow, as that would obviously be an insane risk.
The better point here is on improving the property. Some rental contracts I’ve seen have terms where if the tenant spends money improving the property they get some kickback (part of it can be reduced from rent, e.g.). If you’re improving property someone else owns for free and expect not to be taken advantage of, then I don’t know what to tell you except that you’re a sucker.
If there are takeaways from this post, it’s either that 1) more jurisdictions should include stuff about this as part of their legal protections for tenants, or 2) don’t be a sucker and give your landlord money for free.
Edit: if I wasn’t clear, my point was that imo there should be better policies around tenants improving the homes they live in to begin with (because obviously nothing here was illegal)
TWENTY WHOLE DOLLARS
TWENTY BUKAROONIES LADIES AND GENTLEMEN, TWENTY O’ DEM BIG ONES
XP-based progression isn’t always padding. It definitely isn’t hard to find examples where it is, but it’s also a pretty good solution to a common problem: you want the game to present a hero’s journey, where you start out weak and eventually become powerful, but you want a generic way to handle the players’ progress.
It’s really the same as the debate in TTRPGs like D&D, where the DM could either reward levels based on XP earned from killing monsters, or could forego that altogether and award levels at set points in the story. In a video game setting where you intend things to be really open ended / the player should have a lot of freedom about what tasks they do and in what order, it’s hard to handcraft exactly what each player’s adventure and progression should look like, so an XP system is a really simple way to generalize it for everyone.
It’s only padding if it requires you to engage with a lot of content that you otherwise wouldn’t want to do, before you can progress the story you’re actually interested in. But that’s not the fault of the system itself, it’s in how the designers chose to use it.
Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend
They were remastered (which I think hurts the original argument), but I as I understand, the question of which is better is pretty divisive
The first step of which would be, don’t try to clear a hard drive while you have it mounted
Maybe the E in your email stands for electronic.
Plot twist - the nerd in IT was just looking for some new sources for free porn
I feel like in general, your chances of having sex with most people increase the longer you’re around them.
Or you can subscribe to gamepass for games, unlimited games