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Joined 1 year ago
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Cake day: June 10th, 2023

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  • My hope, though I’m keeping my expectations low, is that since these supposed live-service games will be supposedly releasing alongside remakes of the original games the IP is based on, that if the remakes sell significantly better than the live service games it might hopefully inform better decision-making around them.

    While they haven’t been controversy-free in terms of their monetization practices, Sega has released a slew of back-to-back AAA games: Persona 3 Reload, Like a Dragon: Infinite Wealth, and Sonic Frontiers, that have generally been complete, single-purchase packages (with a few questionable omissions from base game moved to DLC that I’d consider “regular bad”, but not anywhere near the level of egregious monetization seen in most live-service games).




  • I was aesthetically a fan of the Fossil watches, and was using a Fossil Sport (1st gen) for quite a while. Unfortunately the layers of proprietary-Fossil required software/watchfaces on top of the layers of proprietary-Google WearOS hampered the software experience a tiny bit, and the frankly poor hardware quality marred the experience significantly. My charging band coil in the watch completely dislodged itself (it appeared to be held in with glue), rendering the watch unusable.

    Fossil’s customer support was excellent, replacing the device fully when this happened, though that was when that model was still on store shelves. I recently inquired about getting a replacement battery and was told I can just trade it in for 50% off a current-gen model, which while being far more generous an offer than I expected, still leaves me hesitant to upgrade to another device that suffers from the same problems and is in danger of being outright discontinued.

    At this point I don’t really need/want a WearOS device specifically, and would actually prefer something that’s less tied to Google’s whims, the hardware OEM’s whims, and whatever the interplay is between those two companies. I’ve been eyeing more hobby-oriented projects like bangle.js or the PineTime smartwatch, but the fact that I’m even looking in that space shows that it’s become a device I would get for tinkering, not one I strictly “need”.


  • I’m a big fan of the series and would consider it to be my favorite JRPG series, not just for the story but because I enjoy the gameplay it offers as well.

    It’s a fairly “cheap” series to try out and see if you’re into it. The entire series is a singular, continuous story, so the recommended place to start is Trails in the Sky First Chapter, which can be picked up fairly cheaply on Steam, especially during Steam sales. It’s not as long as future games in the series, and is fairly representative of the pacing and storytelling format that later games will follow (though it is considered one of the slowest-paced games in the series). Basically if you’re not a fan of Sky FC, you’re not likely to be a fan of the future games in the series either (especially given that the substantial improvements to gameplay over the series’ 20 year history likely won’t have much appeal to you).

    There are also demos available for some of the newer games in the series (e.g. Trails of Cold Steel III), and while I would not recommend actually playing through those games out-of-order, they may serve as a quick/cheap way to see if the format of the games is right for you.

    I will say that while the combat of the games is rarely very difficult, and the game provides difficulty modifiers to make it even easier if you’d like, that the combat system is still fairly fleshed out and quite good casually IMO, but if you’re really not into doing it even at easy difficulties, one option (PC exclusive) may be to download completed game saves and play through the games on New Game+ and completely trivialize the combat.


  • I’m curious to hear about yours and others’ experiences with containerizing Java applications in such environments. I used to work in a place that traditionally had such restrictions on JDK versions, but after the internal IT environment moved towards running applications within containers, either on Kubernetes or on public cloud platforms’ container runtimes, that restriction became unnecessary since the application would be shipped to production alongside its compatible JDK.

    While there were still restrictions on exactly what JDK you could run for other reasons, such as security/stability, common developer experience, etc, it at least allowed teams to immediately adopt the newest LTS release (17 at the time I left) with little restriction.



  • Even if the performance is only mediocre, the gameplay will hold up. The game uses a fresh new combat system that merges action combat with turn-based gameplay, the likes of which I haven’t really seen in any other game including past Trails entries, and it’s absolutely a great time.

    For the original PS4 release, Falcom released a fairly comprehensive demo that allowed you to play through the entire first chapter of the game, and carry over your save to the full release. They’ve also done something similar with Ys X which released on Switch day 1, so hopefully the Switch version gets a similar demo for both the Japanese and Western releases so you can try-before-you-buy.



  • It’s unfortunate, but it’s understandable if effort needs to be focused on a single good UI widget ecosystem fully under Mozilla’s control, rather than living by the whims of the three major desktop UI toolkits they have to support, as well as the hundreds of thousands of web pages that are exclusively designed and tested against Chrome which already has been using non-native widgets across desktop platforms for a very long time. I’m not in the web dev space anymore, but I’d constantly see sites built that were incredibly dependent on the exact pixel sizes of widgets as they would render in Chrome, and would visually fall apart on Firefox, or with other zoom/text size settings.

    UI design across Windows, macOS, and Linux GNOME/KDE have converged enough that it’s probably good-enough if Firefox continues down the path of just theming their own widgets with the OS/user’s color scheme where applicable, and calling it a day.


  • IMO this isn’t a real “solution” to the problem here, but this article states Android 14 also allows Google to manage device CAs remotely and push updates via Google Play, and goes into detail about how that mechanism is poorly documented publicly and is basically only an option for Google themselves, not any third party device administrators.

    Google can easily claim that all security concerns are handled by their own management while continuing to deny access to all third parties to actually handle that responsibility themselves if desired.


  • I think this game definitely has the hardest shinespark “puzzles”, but the actual execution of shinespark is much easier than in previous games which balances it out. Super Metroid had items where figuring out what shinespark maneuver to do was easy, but actually executing it was difficult, while Zero Mission and Fusion had easier-to-pull-off shinesparks with harder puzzles.

    With Dread, the challenge is almost entirely in figuring out what to do, once you know exactly where/when to shinespark the actual execution is very intuitive and feels amazing when you land a complex sequence of shinesparks/speed booster runs/wall jumps.





  • I have played the original, and will be playing the remaster, though not on Switch, I already own the Japanese version on Steam which will be patched with the localization upon release in the West.

    It’s quite a fun, fast-paced game, as Falcom action RPGs tend to be. Being a PSP title originally, I think the game format works well for shorter, pick-up-and-play sessions, making it ideal on devices like the Switch and Steam Deck. No context or experience with the wider Trails series necessary, all connections to the mainline series are just simple references and the game has a standalone story (unless you’re deep in the rabbit hole of lore crack theories).



  • Sure, modding the device will always have a niche interest, and people doing it just because they can, but if the price point of such a device is comparable to a Switch (easily hackable) or even a Steam Deck (outright open for you to do whatever with no barriers in place), would this device have any practical benefit for that kind of stuff over the alternatives?

    I think it will continue to have some niche benefit, especially if modding the device still retains its presumably “first party, easy” path to streaming games from a local PlayStation, and for people who would want to keep the presumably better-quality and 1080p display over what’s found in the Switch and Steam Deck, but I think someone looking to get something to primarily use with Steam Link or other such services have better (incl. first-party) options for that use case.



  • We still don’t know the price of the device. I think this device has to really target a low, potentially subsidized, price point in order to be worth it over existing handheld devices capable of streaming (or even running games locally), and if that’s the case, it may suffer from the Amazon Fire problem of being incredibly locked down and not seeing as large a development community as would be necessary to achieve a “no restrictions” Android setup. If Sony is subsidizing the device, they would really prefer it if consumers stay within their media ecosystem rather than having the ability to go out and use and/or pay for services that don’t allow Sony to recuperate their losses.

    It is also possible that the device seen here is just running Android for testing purposes, and the final device will ship with something more locked-down. This seems unlikely due to being far more effort than just using common tablet hardware and shipping Android, but Sony may prefer to do that to achieve more control over the device.