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Cake day: June 23rd, 2023

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  • What makes the switch genius level of engineering is the Switch System Software microkernel architecture. When the switch plays a game, it doesn’t have bloated tasks running in the background to render some ads in some shop app you probably won’t visit while playing, but only plays the game. This approach is totally mandatory to get anything to run on the switch’s ancient hardware, but it is also so beautiful and rare to see today from a technical point of view. Where Xbox and PlayStation are directly derived from a multi-purpose desktop PC, the switch is more closely related with consoles and handhelds of the past.

    Therefore a lot of flashy UI elements pulling information from the Internet or animating with some “expensive” (in a performance sense) effects aren’t really feasible, since these would hog up system resources the switch doesn’t have to spare and isn’t even designed to be able to spare. I hope when Nintendo updates the switch they keep this philosophy alive and this would very probably lead to another clean UI.








  • Twitter‘s real world relevance is highly overvalued. Journalists who practically live there instead of doing journalist stuff elevating its cultural impact manifold. Mastodon shows how much of this impact is lost, if there aren’t enough promoters. The grassroots picture Twitter painted of itself wasn’t ever close to true, it was just a single-way microphone for narcissists. Reddit‘s cultural value is highly underrated in comparison and I believe a good alternative can catch enough nexus posters who will keep good content coming. As with every FOSS project the biggest enemies of success are the people within. Lemmy (as Mastodon) has a lot of difficulties with fracturing due to its federated nature and the differentiation between kbin and Lemmy is already divisive for the community. I hope the more technical minded audience of Reddit is able to overcome these barriers for entry and find a new home here.


  • DayZ, PUBG and Tarkov gave a lot of devs the illusion they could compete in a live service multiplayer market if their games was just good enough. But these examples aren’t really that economically viable to support in the long run (DayZ hasn’t ever pulled their highs of twitch viewership in the actual game) or have been outstandingly innovative. Even established publishers and studios struggle getting a live service game off the ground and supporting it long time. The truth is: only very few have time for more than one of theses games and that market is highly saturated. While a singleplayer-first game has a long tail and can be bought, promoted and updated as demand and popularity cycles (No Man‘s Sky, Skyrim, Hitman 3, etc.) live service games need to capture all of their audiences attention all the time to stay economically viable. I don’t know how so many devs and even established publishers could jump on that band waggon. Suddenly you aren’t just competing with another similar game, but with every game all the time and additionally every other medium that takes time to consume away from your game.