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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I just went cold turkey because I can’t/won’t watch content with ads, and already felt the cost of our streaming services was too much for what we get out of it.

    What I’ve found myself doing is if I do buy from Amazon and it’s below the free shipping amount, I try and buy from a marketplace seller who ships themselves for free. Often this ends up matching the Prime price, but it’s buried further down the result because it doesn’t have Prime shipping. Or I buy the same product via eBay, which is mostly cheaper. But main thing is, I’ve found I just buy less. Like A LOT less. As a family we’d often get 3 or 4 Amazon deliveries a week. That’s not been replaced with orders from other retailers. It’s almost as if having Prime encourages you to buy stuff you maybe don’t need!















  • As a game studio - a developer rather than a publisher - it’s very much hand to mouth. You are paid by the publishers on delivery of milestones. Milestone reviews can sometimes be subjective. You’re basically the lowest link in the food chain and can be subject to a publisher’s whim, which can often be a bit random depending on your external producer. Keeping such a studio open in the long term is about chasing new contacts, and any gaps between contacts is expensive because you aren’t generating any income, but are having to pay wages. One or two project cancellations can easily shutter an independent developer.

    In some cases studio owners may simply want out, or they might legitimately see a sale as bringing stability to the studio… Or it might just be greed. But I think it’s hard to say whether a studio would have a safer long term future being independent or being sold.