well the context was about the quality of the game and not how many units they sell, so :/
well the context was about the quality of the game and not how many units they sell, so :/
oh yeah the metacritic scores are good but i was referring to audience reception about characters, narrative, etc
fallout 3 in particular is a fun one because once people started beating it there was a general upswell of “what the fuck was that?” that was loud enough that we got a changed ending in DLC :)
the thing for me about starfield is that most of the game looks like a reskin of games i’ve already played (no man’s sky, elite dangerous) and the parts that don’t look like mainline bethesda fare but In Space, so my general vibe about starfield is pretty dismal
would be absolutely stoked for it to turn out well though. more games in space = good
“Bethesda has a strong track record though” i mean… do they?
their games sell a lot of units but i can’t remember any time since morrowind that they launched a game that received widespread praise for anything other than its technical merits, and i say this as someone who still dips back into heavily modded TES games a few times a year :/
30 going on 13
in the post-no man’s sky era, “procgen” kind of has a bit of a bad rap unfortunately. as wary as i am of starfield (i don’t think it will be good), their method of using procgen for the broader world and handcrafting specific zones seems like the way to go
my thought process was essentially: without enormous amounts of crunch (or slave labor) to fill in these spaces, they will wind up with hand crafted-but-empty spaces if they want to launch the game on any reasonable timetable
yep, this is also 100% on the money.
sounds great but they’re talking about having multiple hand-crafted areas that are larger than entire regions in recent assassins creed games which means at least one of a few things
lol