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Great bundle, but seeing Penny and Arzette is a bit sad as they must’ve really bombed if they’re already in a bundle. That’s just 4 months from release to bundle.
Great bundle, but seeing Penny and Arzette is a bit sad as they must’ve really bombed if they’re already in a bundle. That’s just 4 months from release to bundle.
Cries in nvme1n1p6
, which is my current OS partition.
The removal of PWAs has always been a pet peeve of mine, so it’s nice to see them reconsidering. So far I’m managing with the PWA Addon, but it’s more than clunky as it does some very dirty hacks to fake support for PWAs.
SimCity 2000 isn’t on ProtonDB because they only list Steam games. It’s on Lutris though with multiple automatic install scripts for different versions, so it should be fairly easy to get running.
In general I’ve had way less trouble getting ancient Windows games to run on modern Linux than on modern Windows.
RPCS3 is indeed excellent, but if you look at their compatibility list about a third of all games aren’t in a playable state. The big exclusive titles people usually set up an emulator for will work for the most part, but outside of that it quickly becomes a lot sketchier.
Or being unable to install third-party apps or other browser engines is supposed to be for security reasons. Or being environment friendly through their recycling program when the truth is that they only do that to keep spare parts out of reach of independent repair shops. Pure gaslighting.
At the very least it’s seems heavily inspired by the Digital Markets Act, which is why I’d hope that their wording will be specific enough to close those “loopholes” Apple is currently attempting in the EU.
It sounds vague and will either end up being a very powerful tool or almost useless. If it’s the former, it would be gigantic win indeed.
Even worse, it also previews the theme when selected. I hope that the logic they use for that feature works in a simpler way.
I hate how oddly specific “Moved from Jekyll to Hugo people” is, mostly because that’s exactly what I did as well. I don’t use it to write any blog posts though. It’s more a “Here’s a list of things I’ve created”-generator.
The topic is bloatware, not games.
The original post includes two gaming examples, so it’s actually about both, which is a bit unfortunate, because as you’ve said, they’re two very different things.
I think the examples given are just poorly chosen. When it comes to regular applications and DRM, then yes, that’s ridiculous.
On the other hand, when it comes to gaming, then yes, give me all the raytracing and visible pores on NPCs. Most modern games also scale down well enough that it’s not a problem to have those features.
Looking into the metadata of the included PDF version reveals that it’s from 2004, so even a bit older than that.
I really hope so. I just can’t comprehend how they thought that shutting down this studio in particular was a good idea, when Hi-Fi Rush has kind of been used as the poster child for GamePass for a while now. That alone should’ve been a good reason to keep the studio alive, even if it was operating at a loss.
All they had to do was to allow me to move the taskbar to the side and I’m only partially joking.
Yup. At the very least, they shouldn’t have made it a requirement for TFT. If it were possible to cheat there that’d be more of a game design problem anyway.
I’d have a bit more symphaty if they at least tried to do the bare minimum before choosing the nuclear option.
Most notably, the PVE queues in LoL were infested with bots for years and you could tell them apart from real players before they even made their first move. Often times you’d be the only human player. If stuff like that wasn’t caught, I have serious doubts about their previous efforts to catch “real” cheaters.
That’s true. Personally though, it not being optional for any amount of time just shows that there’s no good argument to have it be mandatory in the first place.
Yup. I’ve always loved having a handheld device as a companion to my PC. The first few months with the Switch were great, but as time went on I just wanted a better designed Switch that’s also just a PC, particularly after getting hardware-banned for trying to fix some of the issues myself with homebrew apps.
I never would’ve thought that we’d actually get to see a device that’s real so quickly (anyone remember the Smach Z?), is actually pretty good and how quickly it’s now becoming its own market segment.
Shout-out to the Dan Floyd and his PlayFrame channel, where he’s been doing a condensed playthrough of the game with just the MSQ, the interesting side-content, and highly cut segments of the interim gameplay. It’s only near the end of Shadowbringers right now, but it’s what got me into the game (as someone who was never into and mostly still isn’t into MMOs).