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Cake day: June 18th, 2023

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  • I’m not 100 % sure how it exactly works, but I think Microsoft recompiles/translates the games and you then download the changed binary instead of playing off your disc (which is also why texture streaming should be a lot faster).

    This is most likely a process that’s automated for the most part though. And I highly doubt it’s recompiled from source, that’s why I called it “translated”.


  • Games using the id tech engine were often affected by visible texture pop in, and apparently the PS3 version was affected more than the 360 version, but the latter still was noticeably affected. Rage uses id tech 5, but I remember playing BRINK (id tech 4) on PS3 which had no mandatory install (it ran from the disc without installing anything to the HDD upfront), but used the HDD extensively for caching texture data. After I upgraded from the standard 5400 rpm HDD to a 7200 rpm HDD I remember texture pop-in was noticeably reduced.

    Xbox 360 emulation on Xbox One or Series isn’t really accurately emulating the hardware, instead it translates the original code to something the One and Series understand.




  • They don’t owe you anything in a sense that you don’t have to purchase their product, that is correct.

    Also yeah, the idea of cheating didn’t even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don’t think From Software’s games do. It’s probably still trivial to cheat on the PC version, but on console, it might not be feasible.

    I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.

    It’s still a very valid complaint that difficulty levels aren’t a thing. It wouldn’t change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.


  • Elden Ring sold more than 20 million copies, that’s quite a big “niche” if you ask me.

    Not sure how lowering the health pool or damage per hit of bosses (as a very trivial example on how to easily reduce difficulty) affects the story of this game. And even if this would make the game less authentic to some players, they could just play it at the default difficulty…?

    There is just absolutely no reason (other than maybe ego problems, but just add an achievement for each difficulty level then) why more difficulty options make the game worse for players who enjoy the current difficulty setting, as they can simply stick to the default difficulty. These players will have the exact same experience as they have now, and others who struggled or just didn’t enjoy the grind of the default difficulty could turn it down a notch and enjoy the game.








  • From Software’s PC ports are always pretty poor, but I feel like they don’t get enough flak for it because it’s a From Software game. Does the game still not run with an unlocked frame rate?

    Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I’m aware that there are certain builds that make the game easier and new game + makes it harder in some ways).

    The fact that many players always defend the games supposed difficulty often doesn’t allow good discussion about actual balancing (which is different to “difficulty”).