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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I really liked the wavebird for the gamecube, unfortunately mine went into the aether on my last move, got bluetooth adapters to pair modern controllers with it but the wavebird was really cool at the time, was really amazing to not have to be tethered to the console and it being first party, though at the time the madcatz stuff was decent.

    For recent controllers, I’ve been using a knockoff 360 controller for moonlight recently and after a lot of back and forth I really think MS nailed the controller setup back then (OG Xbox being decent but not a preference, I hated the duke, s controller was solid though), I like the xbone controllers as well, but IMO they’re just iterations on the 360 controller, easily my preference as an all rounder controller layout.

    I have a steam controller, used it for a while but it’s been some time now, had some really great ideas, I’d totally go for an updated steamdeck style layout on that, probably a second for me.

    I’ve had so much drift issues with ds4s that I personally don’t reach for a ds4 or dualsense for non playstation games, I like being able to swap batteries and the Xbox/Steam controllers all seem to have way better battery life in general, I keep a stock of rechargeables around so not generating piles of waste.


  • Supposed to be an easy, if not a drop in replacement afaik, it’s under a permissive licence (Apache 2.0), beyond that it’s authored by RedHat I can’t tell you much else, it’s something I’ve been considering moving to personally (and work, pretty much for licencing and the few of us that want to use more open tech stacks) I just haven’t had a chance to work with it.

    Supposedly able to pull docker images and work with docker-compose, just not swarm.





  • There’s room for accessibility options, no one is forcing you to use them. While there are tools in the souls series to solve issues, there’s no reason not to have some sort of scaling option at the least for people that want it, things like directional subtitles, colourblind mode, those are just basic. Why alienate players who would otherwise enjoy the game but may have limitations, it’s ok for games to have complex systems and themes that may not appeal to everyone, that’s totally independent of accessibility. I personally really enjoyed my playthroughs, and would love other people to be able to enjoy these games as well, and I’m pretty sure fromsoft intends for their games to be enjoyable.

    Your point about rhythm games doesn’t support your point, guitar hero and rockband both had difficulty settings and later entries had nofail modes. They also had practice modes where you could slow down sections you were struggling with and work through it.

    Quick edit: my only real complaint is FOV, camera is super zoomed in on some of the giant bosses, DS1 remastered supported ultrawide, would have been nice for Elden Ring to have that at leaat









  • morbidcactus@lemmy.catoMemes@lemmy.mlts moment
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    1 month ago

    I don’t think that’s unpopular at all, I only ever used vent in highschool and uni, some of the groups I ran with even went back to vent from TS becauae of the sound quality. It was simple and easy to use and pretty much everyone had it.





  • Just browsing documentation can have me hitting that number of tabs easy. I tend to open stuff in new tabs so I can flip back and forth. Also if I’m searching for error messages I like to open in new tabs so I don’t have to continuously go back and forth. I won’t kill a tab until I know I’m done with it, I have a tab sleep extension to save resources for long idle tabs. Tab groups are a nice feature that I would love in Firefox to help clean things up, I tend to use new windows and virtual desktops to compartmentalise tasks.