Lvxferre [he/him]

I have two chimps within, called Laziness and Hyperactivity. They smoke cigs, drink yerba, fling shit at each other, and devour the faces of anyone who comes close to them.

They also devour my dreams.

  • 4 Posts
  • 1.45K Comments
Joined 2 years ago
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Cake day: January 12th, 2024

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  • By “moderation” I don’t mean the unpaid volunteers taking care of individual subreddits. I mean the Reddit employees and/or tools enforcing site-wide rules, answering directly to the administrators and/or Reddit Inc.

    In other words I think Reddit is implementing some automated enforcement of global rules, through LLM bots or similar, and since the bots don’t really understand what users say, they’re fucking it up all the time.




  • Good marketing and luck do play their roles, but aren’t enough by themselves. With those two but without pulling your emotional strings, SV wouldn’t be seen nowadays as a “spiritual successor” to Harvest Moon / Story of Seasons, but rather as a “cheap knock-off”.

    Doubly so for an indie game - indie devs don’t have enough money to make shit look like ambrosia, unlike AAA studios.

    Also note HM/SoS did not start as a corporate-run series. The formula was already there in the SNES game, developed by a rather unknown studio (Amccus). Apparently Yasuhiro Wada came up with the idea because he wanted to try something different, and he’s from a rural background.

    Corporate is kind of lucky the formula is enough - to make someone feel proud of their farm (like in Ech’s answer) or relate to the characters (interacting with them often, giving them gifts, seeing cutscenes etc.), otherwise it would’ve ruined it with “more graphics! 9001 love interests! 9001 crops! …what do you mean, the characters aren’t relatable?”.





  • They also miss really bad why those games become popular on first place.

    For example, the text mentions Minecraft, and all that “crafting” trend. What made Minecraft great was not crafting - it was the feeling that you’re free to express yourself, the way you want, through interactions with the ingame world. If you want to build a huge castle, recreate a wonder you love, or a clever contraption to bend the world’s rules to do your bidding, you can.

    Or, let’s pick Undertale. It’s all about the mood, the game pulls strings with your emotions. Right at the start the game shows you Toriel, she’s a really nice lady, taking care of you as if she was your child. And being overprotective. Then the game tries to make you kill her, and your first playthrough you’ll probably do it. And you’ll feel like shit. Then you load the save back, and… the game still remembers. You’re still feeling like shit because you killed Toriel.

    Stardew Valley? At a certain point of the game, you start to genuinely care about the characters. Not just as in-game characters, but as virtual people with their own backstories, goals, dreams. You relate to them.

    It’s all about feelings. But corporations are as soulless as their “art”; and game corporations are no exception. Individual humans get it.



  • It turns out that if you raise an africanized queen in a temperate climate, the bees she produces are no more aggressive than European bees; likewise, a European queen raised in a hot, tropical climate produces bees just as hyper-aggressive as typical africanized bees.

    I can confirm that - because I live in a temperate region rather close to where those bees started spreading, so we got them rather early. And yet the bees here aren’t specially aggressive or something like that, they will attack you if you mess with their hive but that’s it, odds are that non-hybrid European bees do the same.



  • I’ve interacted with k0e3 in the past, they’re no LLM. Even then, a quick profile check shows it. But you didn’t check it, right? Of course you didn’t, it’s easier to vomit assumptions and re-eat your own vomit, right?

    And the comment’s “tone” isn’t even remotely close to typical LLM output dammit. LLMs avoid words like “bullshit”, contracting “it is not” into “it’s not” (instead of “it isn’t”), or writing in first person. The only thing resembling LLM output is the em dash usage—but there are a thousand potential reasons for that.

    (inb4 assumer claims I’m also an LLM because I just used an em dash and listed three items.)