If you want to reduce how audible you are outside your room you can add some sound dampening material to your walls and door and seal air cracks around your door. Those black spiked foam wall panels or heavy curtains are probably best for sound dampening, but something as simple and cheap as paper egg cartons on your walls will greatly reduce how much sound gets through.
We would need to ignore how destitute the rest of the world would need to be for a superpower to full-on collapse in its entirety. I’m also assuming you mean that there’s zero semblance of order or organized society.
The military would get recalled and leave American bases, strategic territory, and other occupied areas undefended and open to capture. Economies that rely heavily on trade with the US would need to find new trading partners to prevent potential economic collapse and it might not even save them if they can’t get similar enough agreements or pricing. There are countries that also rely heavily on straight US aid, either monetarily or goods, that would collapse themselves or force them to align with whichever country would give them new aid. Global healthcare would dip without the drugs manufactured by the US. No American commodities like oil or food makes prices of those commodities go up everywhere else.
People around the world would be afraid. Whatever you may think of the American government and US politics, the average US citizen/resident is quite removed from the goings on of the federal government. The states on their own have a lot of independence and some would likely survive a collapse in federal leadership, but if federal, state, and local government all collapsed together it would be something serious enough to warrant attention from other countries with similar structure to the US.
What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:
Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.
I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.
CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.
It’s been 12 years and no game like what it’s supposed to be has come out so I guess it’s not that easy of a game to make
I don’t like how absent of shit this post is
Default is probably select all because most people interact with the address to either copy the address or clear it to enter a new address. I empathize though
easy cash grab
You said it
I think they did them just right. I wouldn’t go farther, but I’m very happy with how it was done. That being said, I don’t expect them to do it like that again because it would just be too predictable
Personal preservation is perfectly valid and doesn’t automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you’re diminishing the authority of that ownership. Now I’m not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it’s important to see the nuance
There’s no simple answer to that since games become inaccessible in different ways and with different severities. It’ll always be an argument you have to make.
It’s not about the number of years, it’s about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title
It’s a double edged sword. Everybody’s got a different line for when something descriptive inadvertently becomes prescriptive
The game being worked on now isn’t really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn’t cut it so they’ve spent most of the time since then creating new tech that would
After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo
The problems they’re calling out aren’t really specific to anything though. They’re just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.
You have the option to buy most ships with real money, but the general cycle is about 6 months after release into the persistent universe the ships are purchasable with in-game money. The only reason to spend real money on SC is if you can’t wait those 6 months, want to support development, or don’t want to bother with in-game money for whatever reason. There are some exception ships though.
As for the detail, there are big differences between SC and ED. For one, SC ships have completely modeled interiors since the intended gameplay is for you to manually board your ship from outside. ED has no ship interiors as far as I know, just cockpits and exteriors, no matter how big the ship is. SC also has more ships than ED even excluding all the SC ship variants, ground vehicles, and ships that don’t do Quantum jumps, the frame shift equivalent of ED.
True, I forgot about this.
I think people can take issue with the funding model while still believing in the development effort as a whole. The funding model can change, after all.
I’ve been liking Magneto as well, but I hate his sound design. There’s nothing about it that tells you his powers have anything to do with magnetism or controlling metal. He sounds like he has generic fantasy psychic powers