

Racing games too, especially single player races.
If conditions are the same every run, it will eventually find the mathematically fastest way. I saw a video about a guy doing it, and after thousands of runs the bot noticed a glitch if the car wasn’t on four wheels allowing it to move insanely fast. Like grinding a rail in Tony Hawk, the bot would immediately do it, and run the entire course on the glitch.
That’s not human intelligence tho, that’s the same as when a slime mold can design a transportation network as effectively as we can.





Most rougelites kind of do this.
For “big” FPS games Deathloop kind of does it. You and the main villain are aware of a reset that happens when you die or the two day timer runs out.
Every loop you gain more knowledge, and every miniboss gives more power.
But to actually beat the game, you need to do a bunch of tasks in the right order in the right timeslots.
I don’t think I ever finished it, but it was a fun concept