Since you are being a bit nitpicky here: The people you replied to did say „exclusives“ and „games“, so…
Since you are being a bit nitpicky here: The people you replied to did say „exclusives“ and „games“, so…
Not saying you‘re wrong, but your arguments are weird. cRPGs are obviously not dead, and I‘ve encountered a group of more than 10 enemies maybe a handful of times. And, subjectively, that was fun.
Thanks for the review, seems right up my alley. I loved dark, and it sounds like there are similarities.
We seem to have very similar taste. Haven’t heard of leftovers before, thanks!
You have on the game as a whole, though. Mechanics, strategies, locations, weapons, lore, maybe friendships with other players. Hard to leave all that behind.
Not with money, but time and effort.
Too many people just accept it. Maybe due to an apparent lack of alternatives, fomo and some sort of sunk cost fallacy addiction.
True, but games are different and an open-world game should be fun for far longer than for example a linear shooter, due to density and freedom with sandbox elements.