

A man beans up in the hat of Bear Strangler McGee is either mighty brave, or mighty stupid. Now which are you, boy?


A man beans up in the hat of Bear Strangler McGee is either mighty brave, or mighty stupid. Now which are you, boy?


The original https://youtu.be/8uNsFAldEe0


Wow I’m old.


Idgi. Credit rolls don’t cost that much time or effort.


Line break acting like punctuation.
Maybe AI can generate, you sumbitches.


Hey, you showed up on my feed again! Really loving seeing the AT again after all these years. Keep em coming.
Here’s a shot of the falls right after a heavy rain in the spring
though my photography is interior



I had one aggressively pursue a group of us (had a dog with us but I doubt that makes a difference). This was on the top of a mountain.


Is there any way to generate a nude Tayne?
Yea that’s what came to mind first. I had completely forgotten about the GTA V character.
Deeper and deeper. Way down.
Some of the font work and shading/color choices reminded me a lot of persona.
Several?! I counted like 10 games with directly ripped off gameplay and/or visual styling. Just off the top of my head:
Anyone got more I didn’t think of?


You might want to look up the actual meaning of the phrase. It might apply here but not in the way you think. This isn’t early 20th century Sears.
https://en.m.wikipedia.org/wiki/The_customer_is_always_right


The price point most definitely isn’t static. Before we get into actual price points there’s DLC and whether or not that’s free or how it’s priced. But for actual games there’s an $80 price point, a $70 one, and a $60 one if you want to cherry pick and only discuss “console” games. There’s still plenty of games releasing at $40 or even $20 and those are *also released on consoles but likely don’t get physical releases. Don’t act like these companies don’t have leeway to set their own prices for what they produce.


I don’t think many people are expecting a GTA or BG3 amount of content. Yea those are outliers. The problem arises when your game is the same or greater in price as those. Your game better be one hell of a unique experience if you expect people to be satisfied with that price point.


That’s recency bias. The PS3/360 era had lots of variation on price for games.


It doesn’t need to be based on playtime. It’s honestly weird to base price exclusively on that. Quality isn’t easy to define for video games but if you explicitly say your game is lesser than a counterpart… maybe it’s not worth as much.


So it’s priced accordingly right? Right?
More than Spirit had.
Bad dum tss