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Joined 5 months ago
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Cake day: March 24th, 2026

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  • Well, you actually need exits unless your plan always was ‘die in a bunker without exits’.

    hover drones aren’t all that cheap and require either very good crpa gnss antenna, or some kind of visual inertial odometry. Or you’ll get althold at best, which isn’t really hovering more like flying with the wind. Flying drones are effective because they are cheap, hovering drones (the multi-use ones) are prone to dying to kamikadze drones, they are big, loud, hot, and not very good at transporting things compared to rovers (logistics as you mentioned), one successfull delivery by rover compares to 10-20 deliveries by flying drone.

    Still not clear to me how exactly flying drone superiority when traversing hard terrain = bipedal robots are a good idea.


  • You don’t really ‘need’ to open the door, it’s enough to destroy all exits. Question is how cheap you can make biped drone and how cheap you can make a small rover capableof moving 10-15 kilos of explosives. Rover can be made as cheap as <$500 or so.

    Artillery includes rocket artillery, but even ‘regular’ gun artillery can shoot for tens of kilometers with specialised shells, while being mobile at that.

    anecdote

    I’ve been of the opinion that arty is basically guns but big nothing special about it, but whitnessing modern artillery piece work changed it considerably, while yes they are just big guns, but they are big guns. Like you feel it in your bones when it shoots.




  • Objects are carried by UGVs, they can carry 200-300 kilograms while being pretty small, small UGVs can carry up to 100 kilos with size of ~1m in every dimension. Unless you can explain to a very expensive and smart robot what you need to rotate and where and how to operate tools given, you’ll need a very competent pilot for these robots which with high probability would still be worse than dumbest of humans because they lack agility and require a lot of supportive infra to operate. Rich nations probably would try to make humanoid robots (like they did with robodogs) with questionable success.







  • Both kwin built-in tiling and most tiling wms include ability to make a window floating while other windows are tiled. Difference is in how window manager behaves by default, most popular environments float by default with ability to tile when needed. Tiling wms tile by default with ability to float when needed.

    As I’ve said in previous post you can try kwin tiling without any long configurations, there is a default layout so you can just drag a window with shift pressed and there would be highlighted area where it would tile.