• 6 Posts
  • 25 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • It’s almost funny. Honestly, the only way I can see them regaining any trust at all is by a complete change in leadership and increased transparency and accountability.

    I haven’t calculated how much the new revenue split would be on average so take this as a random scribble on a napkin, but I wouldn’t be surprised if most studios choose to never upgrade to the next version.

    Just remember, the current CEO was too greedy even for EA.



  • I looked through the announcement post and all I can say is that this is beyond absurd. Can they even legally apply these changes retroactively? All these relatively large indie games used Unity. They can’t exactly tear everything down and use another engine. They didn’t even accept such terms at the time, so how can they suddenly be expected to pay for every download they get?

    And I was so excited to finally start learning Unity too… damn. I probably should have seen something like this coming way back when they announced their IPO. I was going to learn Unreal at some point as well but I guess I’ll just uninstall Unity and skip right to UE5.

    There’s definitely going to be huge action taken from every studio that used Unity in their games. I have a hard time believing that they’ll get away with the retroactive part at least.




  • Yes. This is 100% true for youtube and really any proprietary service with paid tiers. The greed is obvious and premium is only a little better than the alternative because creators are still being screwed over but slightly less. I only partially blame it on a large amount of people getting used to free content. But until there’s something clearly better, I’d rather do this at least since it’s still a net positive. In the meantime, I’ll participate in FOSS communities and try to contribute to alternatives so that it doesn’t stay this way.