it’s my understanding that the csam datasets (once already labeled by people) are hashed to the point of being unrecognizable before being passed around.
it’s my understanding that the csam datasets (once already labeled by people) are hashed to the point of being unrecognizable before being passed around.
also if you’ve ever asked a 2k player what game they play, they’ll often just say 2k without the year since it almost doesn’t matter
epic embed fail
I’m gonna give the devs the benefit of the doubt and say maybe they don’t want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I’m not a dev
mods aren’t for everyone but the Steam Deck Essentials mod boosted me like 10 fps in most areas and I’ve had a pretty good time
frontend is bootstrap as fuck lol, but it does the job
you know what that makes sense so I looked into it, one method of detecting csam is hashing the image and comparing it to a database of hashes of known csam images. so I guess that method might not work for “original” csam images.
article about it
apple csam detection [download]
google talking about it
interestingly, Google says they use AI also but didn’t really get into the details.