The Matrix server is a normal Signal client that can encrypt/decrypt messages from your account.
Assuming you trust your server, no. I would not use it on a third party Matrix server.
The Matrix server is a normal Signal client that can encrypt/decrypt messages from your account.
Assuming you trust your server, no. I would not use it on a third party Matrix server.
Sure, I got all my Signal/Telegram chats synced to my Matrix server.
That explains why my Matrix <-> Signal bridge was complaining about being disconnected.
Is that picture real? That game only had a 750.000 player peak on Steam but you’re telling me 300.000 of them landed in a queue?
Did they not prepare their infrastructure for the launch at all?
my goal is to consolidate sources to multiple outputs not to separate them.
Works the same way, just in reverse.
Put the following in ~/.config/pipewire/pipewire.conf.d/10-virtual.conf
context.objects = [
{ factory = adapter
args = {
factory.name = support.null-audio-sink
node.name = "Virtual-Sink-1"
node.description = "Virtual Sink 1"
media.class = "Audio/Sink"
audio.position = "FL,FR"
}
}
]
If you need more than stereo, you can adjust it in audio.position. If you need multiple devices, just copy/paste the block between the {}
multiple times and rename the device.
After that restart your system, you should now have a new audio device called Virtual Sink 1
, select it as default device.
Start qpwgraph and connect the Virtual sink(s) to your output device(s) by dragging the monitor nodes to the playback nodes:
You can now try if everything sounds correctly. If it does, hit Ctrl + S in qpwgraph to save your patchbay somewhere. It will save all the connections you just made and establish them on start and on the fly if new devices are added.
Next up, add an autostart entry for qpwgraph. This depends on your desktop environment, add the --minimized
flag so you don’t see the qpwgraph window every boot. You can also select “Start minimized to system tray” in “Graph” -> “Options”.
If you only need certain applications to go to both devices, you can also achieve this without the virtual device by just dragging your application node directly to your bluetooth device in qpwgraph and saving the patchbay, it will route the audio automatically every time the application starts.
Check out qpwgraph: https://flathub.org/en/apps/org.rncbc.qpwgraph
It’s like Helvum but it can save patchbays and restore them on boot.
The easiest solution is to create a virtual audio device through your Pipewire config and then use qpwgraph to link them up to your physical device on boot.
I can copy my Pipewire virtual device config if you need it.
I have used this setup to separate game audio from voice audio when streaming for years.
Ideally one pre-LLM. They have a snapshot from 2022.
“does donald trump have dementia, also how to sort an array in C#”
If you don’t follow their tuning guide, Nextcloud does run very poorly on SQLite and without Redis/caching. Apache also performs significantly worse than nginx + php-fpm.
https://docs.nextcloud.com/server/latest/admin_manual/installation/server_tuning.html
It does run very well with Postgres + Redis + php-fpm + OPcache and has been pretty much the center of my selfhosting endeavor since ownCloud times.
mailcow-dockerized is great, really makes email setup so much easier.
Do you ever send mails to Gmail and Office365? Do you get through the spam filter without PTR record?
You self host the full Deepseek R1? What’s your hardware?
Also, you might enjoy [email protected]
Do you know if they ever fixed the enemies disappearing on higher resolutions? Don’t really want to play it in 720p.
No, I grew up with phones (and electronics in general) not being water tight or resistant so I sort of still have the mindset of not taking my phone near lakes/bathtubs and putting it away when it’s raining.
Haven’t really had a problem with water damage in all the years of owning phones. Most of my phones were not water tight/resistant because they were older Nokias, had a replaced battery or are Fairphones.
In case you’re playing with controller, use the d-pad. Just hold left/right and down and you will always perform the pogo bounce instead of hitting air.
If your use case is only desktop and phone, KDE Connect can do it independently from your music service. Works in both directions as well.
That’s a fantastic price. Already took the day off on Friday so I’m ready for Silksong.
Pretty much every UE5 game I have played so far has it, with very few providing fallbacks to old school lighting.
To list some of the worst offenders I can remember right now:
My issue with Unreal Engine 5 is pretty much exclusively Lumen.
Developers turn it on and call it a day. No baked lighting. No reflection probes. Just blurry reflections and blurry shadows with FSR on top for extra blurriness.
It runs and looks like absolute ass and I simply stopped buying UE5 games that use it.
I didn’t get this because it’s not Steam Deck verified on launch and it does not support ultrawide resolutions out of the box.
You can do better Double Fine.