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Joined 1 year ago
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Cake day: June 12th, 2023

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  • After watching the video the main thought I have in my mind is that the whole issue could have been subverted by building two sets of executables. One with DRM and one without. The DRM free version could then be stored for potential future use. That way you wouldn’t have to necessarily maintain the build environment.

    Obviously this wouldn’t have occurred to me if I was building the game, but I hope the companies learned as soon as they ran across the issue the first time.

















  • Going bankrupt is not the only potential issue. There can also be situations, where a company makes several generations of a product, and abandons support for the old ones.

    This is already a serious concern with eg. older gen chip fabrication. The machinery required for each generation was built when that gen was new, and when that machinery breaks down, it might not be economical to rebuild that capability.