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Joined 1 year ago
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Cake day: June 12th, 2023

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  • People have been saying these things since 2020 and it has convinced me that people in online gaming forums are out of touch.

    Here’s my argument against the Series X though:

    • It has nothing I can’t play on my PC. Even though Sony has started releasing their games on PC, their ports usually come years later. I don’t hold this against Microsoft though, I’m more than happy to play games like Halo on PC instead of buying another console.

    • Sony console exclusives are better and more numerous than Xbox exclusives. This has been the case since the Xbox One.

    • The DualSense is a way cooler controller. I’m pretty miffed that the Xbox controller still doesn’t have a gyroscope, When utilized properly a gyroscope makes aiming in shooters a lot easier.

    So the way I see it, there isn’t much reason to buy a Series X beyond its awesome backwards compatibility.


  • The bigger problems Apple has are their enterprise device and user management, and the fact that many businesses are still reliant on Windows-only software.

    Most companies I’ve worked for buy machines that usually aren’t much cheaper than Apple equivalents, at least in terms of MSRP, despite the quality often being worse. My work-provided 2022 HP Z-Book 15 is more expensive as configured than my personal M2 14" MacBook Pro, and is still a shittier machine in just about every objective (and subjective) way I can think of. This is because enterprises typically buy business class laptops like Lattitudes and ThinkPads rather than lower cost (and less durable) consumer oriented machines. That said, it is not uncommon for IT departments at large enterprises to pay well under MSRP for these machines when buying in bulk.





  • It was because lemmy.world was experiencing explosive growth and did not have a good mechanism in place to limit spam and troll accounts. This combined with Lemmy’s still infant moderating tools made it difficult for Beehaw to contend with the influx of lemmy.world users who were harassing beehaw users.

    A mutual decision was made between both beehaw and lemmy.world to temporarily defederate while the moderation tools are worked on. They fully intend to re-federate once these tools are in place, as both instances have a fairly similar attitude towards harassment and hate speech.

    There was no disagreement between the admins of beehaw and lemmy.world



  • beefcat@kbin.socialtoGames@lemmy.worldRockstar Games <3
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    1 year ago

    I hate the dumpster fire that is “definitive edition” as much as the next person, but…

    It’s not $60 for San Andreas, that’s the price for all three bad remasters.

    It’s not an ENB mod, actual artists made new shittier assets, and developers poorly ported the game to a new engine.

    And this horse was already beaten into a fine paste over a year ago.




  • They absolutely are getting better audio&video fidelity, but that doesn’t mean much to, at least me, if the music is less memorable, the bugs are all patched, everything is over-monetized games as a service, all the assets are generic, and it’s all hyper-derivative remakes of remakes. I get that “fun is fun”, but once you’ve played so many games, you look back at games from 2001 and wonder why the only innovations we have are mantling, $20 hats, and Microsoft is buying everything.

    I think this is a bit reductive of the current landscape. It really only feels true if you limit your samples to AAA games, which have always been focused on low risk and high profitability. I would argue that the industry as a whole has become much healthier in the 8th and 9th console generations than it was during the 7th console generation.

    Here is my argument:

    During the 7th console generation, the industry was experiencing explosive growth. Video game budgets ballooned rapidly as the new hardware demanded higher quality assets and developers needed to pump out bigger, more polished games to compete in the market. Small budget games became a rarity, often relegated to handhelds if they got made at all. Big publishers weren’t all that interested, and you needed their help if you wanted to get your game certified, marketed, and distributed at retail.

    The growth of digital distribution changed all that. Platforms like Steam, and later the loosened requirements to sell games on PSN and Xbox Live, lowered the barrier to entry considerably. Over the last 10 years, indie games have exploded in quality, quantity, and popularity. And we’re even seeing the return of mid budget “AA” games. There is plenty of innovation and excitement going on in this space.

    I would also argue that the rise of F2P for multiplayer games is a net positive, when done right (i.e. no P2W, cosmetic-only purchases), but that can be a more contentious opinion.






  • You claimed the iPhone didn’t change the market, but it did.

    I don’t think any competitors would have eaten Apple’s lunch if the iPhone launched 6 months later. They may have had more features out of the box, but it took years for anyone else to catch up to the iPhone’s UX and build quality. Features like copy+paste didn’t matter as much as having YouTube anywhere you go on a 3.5" screen and a mobile web browsing experience that wasn’t cancer.

    All one needs to do is look at the rapid u-turn Android took in design after the iPhone launched to see how much of an impact it had. Before the iPhone, Android phones were going to look like Blackberries.