When a fizzy drink loses its fizziness, it’s described as flat.
When a fizzy drink loses its fizziness, it’s described as flat.
I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don’t think I’ve ever killed a teammate by shooting them. In HD2, this happens all the time.
I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.
I don’t see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn’t have splitscreen but rather shared screen coop – meaning you can’t get separated from your teammates, which is both a feature and a pretty big limitation.
Thanks so much my man. I’ll give it a try!
As another 7000 series victim, please share any pointers on how to mitigate the crashes.
I think the idea was to differentiate it from tabletop back when they were a lot more like tabletop RPGs than most of today’s RPGs – they were either turn based or pausable, party based, and involved, you know, playing a role. This was way back before basically every third person hack and slash was called an action RPG and the acronym lost all meaning. I realize that it makes me sound like a bitter old man, and I loved Nier Automata, but it ain’t an RPG.
I legitimately switched back to local teletext as my main news source. No SEO bullshit, no ads, the articles are succinct and written by humans (for now).
Emil sounds defensive but he’s right – as someone outside the gaming industry, I cannot fathom how so much effort can result in such a shallow, tepid stew of shit. But because of how much time, staff and money were thrown at it, it’s not a big stretch to assume that incompetence was involved – unless it was leprechauns that stole the game’s vision, plot, dialogue, sense of scale and exploration and replaced it with loading screens.
Ve must deel vit him.
I’ve upgraded my PC and discovered that I kind of love GR Breakpoint now. They added a metric shitton of improvements and I began to vibe with its sterile ikea futurism. Too bad the other island DLC isn’t happening, but there’s loads to do on the existing one still.
I’m intrigued, how the hell do you explore in this game? I thought the only way to get from system to system and planet to planet is to click through menus. The only choice seems to be whether I’ll go back to the ship and click through menus or stay where I am and click through menus.
Personal story time. A few years back, I texted (through Whatsapp) a colleague for a few minutes about a friend taking up welding as a supplementary source of income, and immediately (within the day) received a targeted ad in the Duolingo app for… welding torches. Important facts, I don’t weld, I’ve never done any welding and I don’t know anything about welding. How this bit of info got from whatsapp to whomever was providing interstitial ads in the duolingo app, I have no idea. My best guess is still that google’s keyboard app is logging every single keystroke I type and aggregating it in a database somewhere. I can’t fathom how that shit isn’t extremely illegal.
It doesn’t include the game assets, you can’t just compile it and start playing.
The Dutch speak better English than some parts of England.
At the risk of sounding like a door-to-door fediverse evangelist: the good thing about mastodon is you can always move to a small and quirky instance, or even start your own small and quirky instance and defederate from any parts that you don’t like.
You can already play it comfortably in 60 fps, but not on Nintendo hardware.