

My list would be too long, so I’ll just mention the most recent one: Expedition 33.
I think it has a fantastic intro and decent ending, but I found the story to be kinda weak and it lost me at the Gestral village, and never really recovered. I still finished it as I knew it was pretty short and I was hoping for it to get better.
The gameplay tho is what I really can’t tolerate. I think both dodge and parry are overpowered, as they completely negate damage, making the rpg part weaker - healing becomes useless, turn order is less significant, there’s less stats. It ends up encouraging you to build for damage, making everyone a glass cannon. This is made worse by the fact that the equipment is focused mostly on boosting damage (often with multiplicative effects).

Played Fatal Frame I was really enjoying it up until the third night, where there’s a huge difficulty spike and I fear I’m stuck there due to not having resources. I might restart it some other time, but I’ve decided to play something else.
So I played Still Wakes the Deep. I found it to be pretty mediocre: the story and acting were fine, but I couldn’t really connect to the characters. The gameplay is so scripted and simple the monster encounters had no tension as they were basically on rails. Doesn’t help that the monster design is forgettable and they mostly look like flesh blobs.
I’m currently playing Resident Evil Village and Project Diva.