

I’ve restarted Yakuza Kiwami 2 after dropping it a few years ago, but neither the story/sidequests nor the gameplay don’t feel as good as 0 or Kiwami 1.
Demonschool released a few days ago, so I’ve been playing that. It’s pretty good, I was expecting more of an RPG but it’s actually more like a puzzle game. The writing is charming and the art looks great.
This week I’ve been mostly playing Sound Voltex tho, as I finally got the controller. It took me a while to get used to the actual layout, and I’m still having troubles understanding the lasers’ timing. It feels much more fun with the proper inputs. I’m currently trying level 13 songs and clearing them with a bit of trouble.

I couldn’t play much Sound Voltex as I didn’t have my controller with me and Demonschool, while fun, has been getting a little repetitive, so I went looking for other games.
I played 1000xRESIST during the weekend and loved it. I don’t know how to talk about it since it’s mostly story, so I’ll just say that I thought it was really well written.
Now a bit of a rant (or two): I played Ratatan and was really disappointed. I was looking forward to the game, since I fondly remember playing Patapon when I was younger, but this just isn’t good. I don’t think the roguelike/lite model fits the game (to be honest, I generally don’t like the genre and don’t understand how to have fun with it), especially how it’s implemented here: you always go through the same identical levels without any variety, fighting always the same boss at the end of each “world”. Combat against bosses is fine, but normal encounters feel entirely out of your control and just rely on stats. I know it’s an early access game, but I don’t expect these issues to be fixed, as they seem to be core to the design of the game.
Another game I played was Soulstice. This one was so average it kinda made me have a small existential crisis about how art and capitalism can’t really coexist. I heard that the story is good, although I didn’t get far enough to be able to judge it, and the core gameplay is fine but not particularly interesting, although ruined by a terrible fixed camera. I might be over thinking this, and it’s probably a bias of mine, but knowing who the developer is, I can’t help but feel like the game is more product than art. Overall the game feels soulless, it doesn’t have any original idea and what’s there is just bland. It gives me similar vibes to gacha games that uncreatively copy another game’s gameplay.