If the fediverse is so cool how come there’s no fediverse 2 huh???
If the fediverse is so cool how come there’s no fediverse 2 huh???
I’m guessing lemmy.cafe has .ml blocked but not the other way around, OP likely can’t see your comment
How long some company like Nintendo uses this to justify taking mods down?
Pretty sure that’s a joke, Mali’s TLD is .ml
This has to be bait
That’s fair but you’re also phrasing it like the Zelda games are objectively worse than God of War or Horizon Zero Dawn. I played and enjoyed HZD (hoping to pick up forbidden west soon as well) but imo I had a much better time with tears of the kingdom and breath of the wild.
(and people in this comments don’t seem to accept that someone actually hates a game they like lmao). If you compare God of war and horizon zero dawn to Zelda and all Nintendos games, there is just no comparison at all. Sorry, but they suck.
You are criticizing people for not accepting differences in opinion, and then immediately after you claim those opinions are objectively wrong (“just no comparison”).
Just leaving a comment with “they suck” with no extra detail doesn’t really add anything to a discussion, especially when it isn’t exactly as one-sided as you claimed. After playing HZD, I can definitely say Breath of the Wild and Tears of the Kingdom’s environment felt better (to me) even if the story was half-baked in some aspects and the graphics were worse. The physics and world engine in BotW (and even moreso in ToTK) felt way more freeing because it is way more flexible. The building system in ToTK and the way the same rules applied any elemental effect (weapons, arrows, physical items in the map, etc.) made doing literally anything feel more fun because there is almost never just one solution to a problem. It really leans into the open-world aspect in ways that HZD never did. There’s something to be said about the way I could launch BotW/TotK, raid an enemy camp, do a shrine, and blowing either link or the enemies up spectacularly with a poorly-made contraption in the span of 15 minutes, while I would always feel like I got nothing done if I spent less than an hour in HZD.
Spoken like someone who’s never played a Zelda game. That being said, probably just play it on an emulator unless you like the portability aspect
Edit: But seriously, Nintendo is one of the only publishers that hasn’t ruined their games with live service micro transactions and battle passes, and one of the only publishers that hasn’t ruined their long standing IPs yet (Pokémon excluded, but that technically isn’t owned completely by Nintendo). I don’t exactly like Nintendo as a company but I have to respect that they haven’t been cash grabbing in the same way other publishers have.
Another big thing that doesn’t get covered by big O analysis is the potential for parallelization and multi threading, because the difference created by multi threading only amounts to one of those dropped coefficients.
And yet, especially for the workloads being run on a server with 32-128 cores, being able to run algorithms in parallel will make a huge difference to performance.
The least expensive MacBook is still $1000, closer to $1500 if you spec it with reasonable storage/ram. It really isn’t that much of a stretch to add $100-300 for a 1080/1440p monitor or two at a desk.
Seconding Breezy, the app is way better than my phone’s (OnePlus 9p) default weather app. They also have a wide variety of widgets, including some with Material You theming for Android 13+.
They’re all tone indicators, since you can’t communicate voice tone over text.
/s stands for sarcasm, sometimes /srs is used for serious, I’m not too sure what the others stand for but those are the most frequently used from what I’ve seen
The DS did have an IR sensor but (I’m pretty sure, don’t quote me too hard here) a majority of the local communication was using either wifi or a proprietary wireless connection using the wifi antenna/chip.
I specifically remember Pokemon Black/White having an IR quick-trade option where you had to put 2 DS’s back-to-back and being really confused about it because it seemed useless since it took so long to actually work.
I agree with this mostly, but at the same time more powerful hardware lets the devs experiment with more advanced mechanics. For example, ToTK runs pretty hard into switch limitations with its impressive physics. If Nintendo wanted to take that engine even further, they’d likely need a hardware upgrade.
Additionally, more powerful hardware starts putting more demanding mechanics into the realm of possibility for an indie dev team that has neither the time nor the resources to optimize their games at the same level as a big studio.
I think blocking downvotes is an option built into Lemmy servers that can be communicated through the API. I know there are a decent amount of instances that don’t federate downvotes because of toxicity concerns.
In the grand scheme of things the difference between C, C++, and Python isn’t meaningful when operating over a network (edit: for a single-user system). It’s very likely that the difference for thread OP is just caused by weaker connections to specific repos.
We’re talking about a package manager, not a game, network server, etc. On a basic level the package manager only needs to download files from a network and install them (OS syscalls for reading/writing files, these are exposed C functions or assembly routines), or delegate to a specific package’s build setup (which will also likely be written in a compiled language)
Me during my exams this week
An unprompted steins;gate reference in the wild? Amazing
What makes you think so?
The devs said so. Check r/Suyu, that seems to be where a majority of the updates are being posted. I think there was a link to a pastebin post somewhere there as well.
The SDK mentioned was first party, presumably leaked but I’m not completely sure. And yes, that means it would be present in every other fork as well.
Edit: here are some of the links I’m talking about:
https://www.reddit.com/r/suyu/s/TqSWDlnsGs
Edit 2: worth noting that the “founder” (as they call themself) still wants to continue on the project but I believe a majority of the devs left.
Edit 3: I found the archive link from someone on the Yuzu team showing they had access to a leaked switch SDK: https://web.archive.org/web/20210114104638/https://twitter.com/Slashiee_/status/1349557173970341890
I don’t know how much of this evidence is real but if any of it is they’re going to have a much harder time finding devs willing to contribute to Suyu, even if development does continue.
Suyu died though. Right now the only actively maintained Yuzu fork is Sudachi, which is only maintained by a single person.
Apparently there was some drama about the Yuzu devs using code which came from a switch SDK as a basis for emulator code, which kind of poisons the whole codebase.
It’s also worth noting I’ve recently been seeing a lot of Linux posts from people who just switched, this was somewhat of a trend on Reddit as well but imo the Linux posting has gotten noticeably less toxic toward newer users and a lot more understanding of the “using Linux without wanting to spend hours configuring everything” perspective.
Side point that’s somewhat related to that: I wonder how the growth of other platforms FOSS platforms like Lemmy, Mastodon, Matrix, etc. has impacted Linux project development. Not sure if it’s just me but it seems like it’s helped a lot with making Linux communities more accessible.