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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Eeh.

    While I agree with the sentiment, I think we’re in this situation because of the current medical climate.

    • You call an ambulance? You get charged an arm and a leg.

    • You take yourself to the hospital, you get charged an arm and a leg.

    • You get medical insurance, and you’re somehow even further behind because it’s their priority to find reasons to deny having to give you money back,

    The current system does not work. As a consequence, people are attempting, however incompetently, to take their care into their own hands.

    Fix why folks are resorting to this, and this should stop being an issue, or at least stop gaining traction.





  • This is specific to the videogame-ish sub-genre, mostly Isakeis…

    But you go out of the way to include RPG mechanics into your story… but the only real influence it has on the storytelling is spending an inordinate amount of time grinding… a mechanic explicitly added to RPGs to pad the game.

    There are good video game based stories, Survival Story of a Sword King and Dungeon Reset both immediately come to mind… but I feel like this is a widespread problem.







  • I remember playing this on the Wii, it felt like, going in, it was a spiritual successor to Banjo-Kazooie with Mario Sunshine mechanics, and a threat to the existence of Kingdom Hearts.

    Then I played the game, and my impressions sank.

    The morality system was, IMO, poorly balanced. Trying to do good is excessively tedious, and it’s easy to accidentally do evil (Oswald’s kids, anyone?) Then you decide you’re not having fun finding all of Mecha-Goof’s parts, and decide to come back to that collectathon later, only to find that you’re locked out of that and have to pay a ransom instead.

    I really hope this version is more than just a new coat of paint.




  • Hmm… The games are indeed wildly different, and there are some subtle story changes (mostly to fix retcons with R, but D gets a little more to do).

    But regardless of if you think playing the same story on both hardware is worth it, the Switch game has ‘Another Code: R’ bundled in, which makes it a MUCH fuller experience than the DS title.

    (That said, I do think all of CiNG’s DS games (Hotel Dusk, Last Window, Again: Eye of Providence, and Trace Memory) are all worth playing at least once to experience the unprecedented creativity in puzzle design. Though I will admit that Again took a couple of chapters before it grew on me.)


  • TBH, I’m surprised they’re remade this game (Games?) for a couple of reasons.

    • My understanding is that Hotel Dusk is much more popular series, and Lost Window flunked because no one knew it was a Hotel Dusk sequel. Those games need the Recollections treatment.

    • Another Code: R was supposed to lead to a sequel starring the game’s deuteragonist, Matthew Crusoe. I feel like it would make more sense to make the third game in the saga than to remake the first two.

    (But that said, there were significant changes in the first game on Switch—mostly to resolve retcons made in R—so maybe they added more to Matthew’s story in R’s remake? I haven’t gotten that far yet)


  • My gosh, I’ve loved this series since it was known as Trace Memory on the DS, and I modded my Wii explicitly so I could play the EU exclusive sequel.

    So far, I’ve played to the opening bits of R.

    Calling this game a remake, honestly, it doesn’t do it any justice.

    The first game has been remade from the ground up.

    As in, the mansion that is the game’s setting has been entirely redone with a new layout. It feels more like an actual mansion now, as opposed to something akin to an RPG dungeon where you keep exploring deeper and deeper.

    The puzzles have also been redone from scratch. Honestly, this was probably very necessary as CiNG liked to incorporate hardware features into their puzzles. In the DS there was one puzzle where you had to look at the reflection on one screen onto the other… obviously that’s impossible on the Switch.

    Actually, on that note, I didn’t recognize hardly any puzzles from the original game.

    TBH… the Trace Memory bits feel like an entirely different game, that only used the same characters and, broadly, the same plot.

    This is not a complaint, (well, aside from not being able to use the DS hardware creatively this time around), It’s very much a more polished experience this time around.