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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I never said story games are shallow. But if the games you like are ones where you can feel like you’ve experienced all the game and the story has to offer in a single playthrough then they are, by definition, shallow. Even a great movie is worth watching multiple times of its story has any appreciable depth. Video games, even more so since there should be more to the story to experience.



  • I’m in the same boat (as far as free time goes) but I have the opposite outlook. Strategy games, and other games with some amount of crunchy complexity, keep me engaged even when I’m not playing. I can spend some time on wikis, crafting theories, and cooking up plans throughout the week and that keeps me coming back.

    I can’t do story games because it’s too easy to forget what’s going on when you spread it out that far. Or there’s online action games (shooters, mobas, etc) but it’s rare that I can guarantee I’ll be on long enough to complete a match.













  • You could try some alt-history paths (though they’re usually locked behind DLC). You can do some wacky things like restoring monarchies or the Polish-Lithuanian Commonwealth, or in the new expansion restore Norse paganism in Iceland. There may be some RP opportunities there for you to get into.

    Ultimately, though, HOI is a wargame that doesn’t pretend to be anything else. If spending most of your time planning, preparing, and engaging in world war doesn’t sound like something you want to do, then it may not be for you. You won’t find any deep economy, diplomacy, or political systems that make it all that fun to stay out of the war.



  • Which one is important is going to depend on the context for sure.

    If it’s an open source library, they probably won’t care about 1.

    If you’re working on internal software used by other developers within the company, management probably really does care about 1 because it’s going to impact their timelines.

    If you’re working on a proprietary user-facing API, then even if it doesn’t cost your company anything management might still care because it could piss off valuable customers.

    I think that, for what ever decision OP is trying to make, looking at that context is more important than quibbling over what exactly constitutes a “breaking change.”



  • Everywhere we look at distant galaxies, they look like they’re moving away from us. We think this because the wavelength of the light they’ve emitted looks stretched (ie redshifted), similar to how the pitch of sound changes when an ambulance is approaching and passing you.

    The fact that this is happening in all directions leads us to believe that space itself is stretching in all directions, because we don’t believe that we’re in a special part of the universe, like in the center of some event that sent all galaxies flying away from us.

    If I understand this article correctly, it proposes that the redshifting could have another explanation. Looking at a distant galaxy is like “looking back in time” because the light takes time to cross the vast emptiness of space to reach us. So what if the redshifting is because the particles back when the light was emitted had different properties than they have now? The model described in the paper explains exactly how those properties could be changing in order to produce the effects that we observe.