Sounds like what you enjoy are shallow, linear story games. To each their own, of course. Glad you’re happy with what PS5 offers you in that regard. But the industry has a lot more to offer than that.
Sounds like what you enjoy are shallow, linear story games. To each their own, of course. Glad you’re happy with what PS5 offers you in that regard. But the industry has a lot more to offer than that.
I’m in the same boat (as far as free time goes) but I have the opposite outlook. Strategy games, and other games with some amount of crunchy complexity, keep me engaged even when I’m not playing. I can spend some time on wikis, crafting theories, and cooking up plans throughout the week and that keeps me coming back.
I can’t do story games because it’s too easy to forget what’s going on when you spread it out that far. Or there’s online action games (shooters, mobas, etc) but it’s rare that I can guarantee I’ll be on long enough to complete a match.
Guns may not cause the mental health issues that make people turn violent, but they do allow violent people to become mass murderers. Video games do neither.
I’m not sure how anybody can look at the way GTA 5 online was monetized to hell and not seriously question how far they’re going to try to go with GTA 6. I’m fully expecting it to leak into GTA 6’s single player with an intense focus on getting more and more out of mtx.
I’m guessing this is it. The setting is a 1950’s culture but without the racism and sexism that were rampant at the time. Women and POC holding significant positions in the corporate world, which never would’ve happened in the actual 1950s. It is a fictional world, of course. People seem to forget that.
It does and they’re kinda weird (if you’re used to more like Java-style interfaces). It flips the dependency between the interface and implementor on its head. Worth looking it up, it’s interesting.
How’s the concurrent player count doing? The number of people playing it on my friends list has declined significantly.
I was just thinking cartoon dicks lol
Designing for a huge amount of users costs money and expertise, so more money, and not even their most optimistic predictions included this many players. If they hadn’t made it big, that money would’ve been wasted. Which games are going to go viral is just insanely hard to predict.
People are saying that the rubber band on joystick trick doesn’t work, at least. So they at least are checking for changes to input events.
Too bad it was only one season long.
You can be thinking about shareholders despite not having them if your goal is to sell to them. I take it that they mean they don’t really have any interest in catering to the demands of even potential shareholders.
The joke is that the whole world could go to sleep/wake up/work at the exact same time, day or night.
You could try some alt-history paths (though they’re usually locked behind DLC). You can do some wacky things like restoring monarchies or the Polish-Lithuanian Commonwealth, or in the new expansion restore Norse paganism in Iceland. There may be some RP opportunities there for you to get into.
Ultimately, though, HOI is a wargame that doesn’t pretend to be anything else. If spending most of your time planning, preparing, and engaging in world war doesn’t sound like something you want to do, then it may not be for you. You won’t find any deep economy, diplomacy, or political systems that make it all that fun to stay out of the war.
I can think of one: a parent who installs this before letting their child play it to enforce their culture of hatred within their house.
Which one is important is going to depend on the context for sure.
If it’s an open source library, they probably won’t care about 1.
If you’re working on internal software used by other developers within the company, management probably really does care about 1 because it’s going to impact their timelines.
If you’re working on a proprietary user-facing API, then even if it doesn’t cost your company anything management might still care because it could piss off valuable customers.
I think that, for what ever decision OP is trying to make, looking at that context is more important than quibbling over what exactly constitutes a “breaking change.”
To be fair, “95% of the mass/energy in the universe is undetectable to us except for how they impact the movement of entities at a galactic scale” is kinda wild too.
Everywhere we look at distant galaxies, they look like they’re moving away from us. We think this because the wavelength of the light they’ve emitted looks stretched (ie redshifted), similar to how the pitch of sound changes when an ambulance is approaching and passing you.
The fact that this is happening in all directions leads us to believe that space itself is stretching in all directions, because we don’t believe that we’re in a special part of the universe, like in the center of some event that sent all galaxies flying away from us.
If I understand this article correctly, it proposes that the redshifting could have another explanation. Looking at a distant galaxy is like “looking back in time” because the light takes time to cross the vast emptiness of space to reach us. So what if the redshifting is because the particles back when the light was emitted had different properties than they have now? The model described in the paper explains exactly how those properties could be changing in order to produce the effects that we observe.
I’m not. You just missed a few words from the original post. “The average US President has been indicted on 1.54 felony counts.” That makes more sense. There have only been 2 indictments but many felony charges within them.
I never said story games are shallow. But if the games you like are ones where you can feel like you’ve experienced all the game and the story has to offer in a single playthrough then they are, by definition, shallow. Even a great movie is worth watching multiple times of its story has any appreciable depth. Video games, even more so since there should be more to the story to experience.