Nope, never learned. I’m 31 in the US. Never had the need to learn as I was raised with automatics only.
Nope, never learned. I’m 31 in the US. Never had the need to learn as I was raised with automatics only.
That’s why you install an adblocker like uBlock Origin in Firefox. The browser isn’t responsible for blocking ads, that’s what add-ons are for.
It’s just what I grew up with and am used to mainly, plus it’s a shorter mouse distance to reach the tabs from the content than having it at the top. And before you mention Fitt’s Law, I have my taskbar on top so that law doesn’t apply to me for tabs anyways.
EndeavourOS on my desktop and Pop!_OS on my laptop (it’s a System76 laptop).
Nope, the bottom right quadrant is the acceptable one. Z is up and follows the right-hand rule. I will die on this hill.
Tabs belong below the address bar on a browser, not above. Also the menu bar should always be a thing and there should be a title bar as well, not merging the two or three (including tabs) into one single bar.
Sort of. I personally a more engaged with the system if it’s more mechanically intensive and provides a lot of character customization options (such as feats at every level or every other level from leveling up), with lots of actual hard rules to follow and not just guidelines.
5e is not mechanically intensive enough for me.
Hell even just D&D 3.5e is better than 5e imo. Though I mostly play Pathfinder 2e nowadays (I’d be happy with Pathfinder 1e as well).
Just 5e is boring as hell to both DM and to play.
I’m a bit out of the loop, does just lurking mean you lose your account after a while or something?
Bring back old-style dungeons that have to be done in a specific order (at least for clusters of dungeons, like do first three in any order, then a fourth, then do next two in any order, then the last two in order), that have puzzles that build upon dungeon items obtained from previous dungeons. I also do NOT want to be given all the main “items” or powers at the start of the game, as that just limits what you can do as far as progression of puzzles.
More linear storytelling that takes place in the present, rather than everything interesting happening in the past via memories.
An overworld that isn’t completely open from the start. You need to progress through some dungeons or towns to open up new areas of the world.
Basically I just want the old Zelda formula back.
For something a little out there, I want actual RPG mechanics like stats and actual leveling up in Zelda. Especially if it remains this BoTW/ToTK open air design. Just to give me a sense of progression.
A little bit, there’s a lot of specific subreddits I enjoyed browsing and talking in that have yet to reach a good critical mass here on Lemmy. I’ve been sharing my own custom Zelda monsters for Pathfinder 2e on the ZeldaTabletop subreddit and there’s no substitute for that subreddit over here yet (I might make one once RiF dies on June 30th).
It was marginally better than BoTW’s story, but still a very poor story overall. Not that Zelda was really known for having super strong stories that are more than just “save the princess/kingdom from the big evil guy” but I still feel that ToTK’s story was…whelming at best?
The biggest issue I have is the story presentation: most of the story was told to us as events in the past (yet again) rather than in the present. That and the nonlinear nature of the game makes it nearly impossible to tell a good story in order, which is yet another big disappointment I have of the game.
Anything after 7 is bad in my eyes. I HATE the direction Windows went with the UI style, doing away with the Vista and 7 Aero look. Plus Windows 10 drives me up the wall trying to find the proper settings (is it Settings or Control Panel? Why do we have both?!).