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Cake day: July 2nd, 2023

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  • I get what you’re saying, but the eating and the spiciness of the wings actually contribute to the quality of the interview.

    1. Eating a meal with someone is disarming and contributes to the relaxed, ungaurded nature or his guests.

    2. Consuming spicy food, particularly extremely spicy food or spicy food in great quantity releases endorphins which.

    So while yes the eating/reacting to how hot the sauce is does interrupt the flow of the interview somewhat, it does help him get good/candid answers for his guests.

    So while his research team is outstanding and he’s a talented interviewer in his own right. The hot wings do serve a role in the interview as more than a clickbaity gimmick.



  • Admittedly I don’t play on Xbox, but yeah their console naming is baffling to me and I honestly don’t know/can’t be bothered to figure it out. PlayStation is simple. Bigger numbers equal newer. Pro version? Just a modest step up but still clearly identifies as the same Gen.

    When Xbox launched the One, I thought, “oh they’re going to reset the numbering convention. It’s awkward now but will be easier going forward.” Boy was I wrong.

    On the other end there’s Nintendo, but the names are so different and distinct it’s easy enough to distinguish (except whatever the hell Wii U was).

    Microsoft seems caught in the middle. They clearly didn’t want to be like PlayStation, but they don’t want to/can’t come up with unique names, so you get just a mouthful of nonsense letters and numbers.







  • Honestly, Inquisition is the low point in the series to me. If it can’t clear that bar then Bioware may be toast. I’ve replayed Origins countless times and it’s truly a great game. DA2 isn’t a perfect game, and certainly shows signs of EA’s influence degrading the product, but I have replayed of numerous and still find it a fun experience.

    Inquisition, I think I’ve only completed it twice, at most. But replays always seem to stall out for me. I don’t find the characters as engaging and the “open world” elements feel like something to be overcome rather than something I want to dive into and explore.

    Honestly, I’d rather they go smaller and focus on well designed areas/missions/quests with fun and engaging characters. I don’t need a huge map from a Bioware title. I just want a good story, with interesting characters and difficult narrative choices.