Vita… now, that’s a name I haven’t heard in a very long time.
Vita… now, that’s a name I haven’t heard in a very long time.
Many slaves have the “go free” dialogue option, which allows you to free them if you have the appropriate key from that area. Not all can be freed this way, there might be a mod for that but I’m not sure. Happy hunting!
Welcome! This is a pretty fun question, because it shows both the strengths and limitations of the game. On the one hand, there’s no full quest line to abolish slavery in Morrowind, although some slaves can be freed. There are some mods for adding quests, but I haven’t looked into them very deeply.
On the other, since no NPC is essential you can end slavery through brute force and kill every councilor that supports it, every slave trader, etc. Bloody, but still arguably in line with the “might makes right” philosophy of the Telvanni.
So while there’s no “official” way, the game leaves the door open to roleplaying if you’re playing a character who would take matters into their own hands.
If you kill an NPC needed for the main quest, the game will give you a “the thread of prophecy has been severed” message. It’s still possible to get the necessary equipment to fight the final boss of the main quest even if you kill, say, Caius, but I wouldn’t recommend killing any main quest NPCs until after it’s completed.
The built-in failsafes aren’t explained in-game, and are buggy. It’s more so just a cool last resort for repeat playthroughs where you play, say, a traditionalist who refuses to work with the Empire to solve the blight storm crisis.
It’s one of the coolest things about the game. Even though I’d never consider methodically killing everyone on the island, the knowledge that you can do it makes the decision not to much more impactful from a roleplaying perspective.
DRG. Rock and Stone!
No, but enchant skill in Morrowind is kinda weird so I honestly wouldn’t worry about leveling it for a first time playthrough. I never leveled it and was still able to enchant some exquisite pants with enough stamina restore to negate fatigue entirely, for example.
If you talk to an Enchanter NPC, the option to enchant will be in the dialogue list like a shop owner or spell crafter. Since you’re in the Mages Guild, the easiest to reach would probably be Galbedir in the Balmora Mages Guild.
If you need more specific info the UESP wiki (https://en.uesp.net/wiki/Main_Page) is a great source. Just be weary of spoilers. I personally use it to check racial attribute spreads whenever I start a new game.
Yeah, resting whenever the stamina bar hits half is generally what I do lol. The Mages Guild definitely throws you to the wolves with that quest, when I did it I failed the speech check and had to fight her.
I’ve never tried a conjuration build, but I definitely remember falling back on my dagger regularly when I played a Dunmer mage. The Mages Guild has an item chest with magika potions you can use freely.
You can also enchant a ring or amulet to conjure, so even if your magic/Intelligence is low you can consistently summon minions if you can afford the cost of the enchantment. A big difference from Skyrim is that enchanted items recharge automatically when you rest.
This makes a build where you carry around summoning rings/amulets to use before every fight not only possible, but incredibly strong from what I’ve heard.
Morrowind is one of my favorites! Graphic Herbalism is nice, but the DB and Sosltheim fixes are the only necessary ones, atleast for OpenMW.
Have fun! You’ve probably already heard this if you’re aware of the bug fix mods, but if it seems like you’re missing every other attack, check your stamina and make sure you’re using a weapon you’re character has the skills in. A low stamina bar affects every skill check, and that iron dagger in the census office often trips people up if they try using it without taking short blade as a major skill, as an example.
I love Morrowind, but it doesn’t do the best job of walking you through how combat works unless you read the manual, so I thought I’d mention it just in case :).
Politicized media discourse is so annoying. The Disney Star Wars trilogy wouldn’t magically become good if conservatives were in charge of it. Crap writing is crap writing, no matter what ideology (or lack thereof).
Oneshot, Undertale, Mother 2 and 3 are games I think about years after playing them, great worlds and characters. Super Metroid too, the ambience alone still strikes a chord with me.
I’ve heard 3 is good too, but challenging so maybe not for a first entry.
Star Wars: Empire at War is a classic with more nontraditional gameplay and light 4x elements (no diplomacy). The modding scene is rich too, with Thrawn’s Revenge for the EU and multiple Clone Wars mods.
These suggestions rock, I guess my weekend is set!
Cool, makes it much easier to visualize how living on a spinning globe works.
Skyrim was a lot like a magic trick, amazing and unforgettable the first time but it wears off as you notice the world isn’t as deep as it is wide. After doing the same formula with Fallout 4, and the disastrous launch of 76, even though Starfield is built to create that magic experience again it’s not as effective because we’ve seen it before.
I won’t preorder TES 6 if it ever comes out, but I will be rooting for Bethesda to shake things up, especially after BG3 showed a more complex RPG can still be a bestseller.
Sifu is a fun martial-arts focused game. If you liked the combat of Sleeping Dogs and Batman Arkham, it might be your kind of game. It’s currently on sale for $20: https://store.steampowered.com/app/2138710/Sifu/