• 6 Posts
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Joined 2 years ago
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Cake day: April 23rd, 2024

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  • That reminds me of Chaotic AUR, though it’s an online public repo. It automatically builds popular AUR packages and lets you download the binaries.

    It sometimes builds against outdated libraries/dependencies though, so for pre-release software I’ve sometimes had to download and compile it locally still. Also you can’t make any patches or move to an old commit, like you can with normal AUR packages.

    I’ve found it’s better to use Arch Linux’s official packages when I can, though, since they always publish binaries built with the same latest-release dependencies. I haven’t had dependency version issues with that, as long as I’ve avoided partial upgrades.



  • A lot of my friends have said they prefer girth, fwiw.

    Jokes aside, that’s a good point. HDMI/DisplayPort, like USB, pass digital signals over many small cables in a bundle. With how much data uncompressed high res images consist of, I doubt there’s a lot of redundancy or parity the way there may be for Cat6 cable using TCP. At a certain point, without a powered repeater cable, the image will probably not work (or not reliably). Idk if that would appear as “no signal” or dropped frames, though.

    Passive adapters don’t have much power to work with for signal processing… Idk how different the image signals themselves are between HDMI and DisplayPort, but I know from working with EDIDs that there’s many optional modes and features for both, like multiple audio/videos streams (3d video, surround sound, hdmi arc), different colorspaces, HDR and VRR. I’d be surprised if any passive HDMI-to-DP adapter supports more than the most common modes and features.


  • FWIW, the game has some gorgeous volumetric lighting, fog and effects. I do think it looks more current-gen than many other games, and it doesn’t rely on heavy raytracing options to do it.

    It’s still ridiculous though, especially considering the game doesn’t support any modern algorithms for upscaling, but defaults to upscaling anyways.

    Though, I know it didn’t have the budget of many AAA games and the engine has been long-since unsupported, so props to Arrowhead for doing as much as they have!


  • Yep! The article title is a bit misleading, as the Steam Machine is still x86_64. Which is good imo: that’ll have better compatibility and the power draw/thermals matter less there than in a handheld or headset.

    The Frame is the arm-based hardware Valve is going to be shipping.

    But their work on FEX is taking ARM compatibility into the future, much like how their work on Wine/Proton has taken Linux compatibility to a new level.

    Anyways, I agree with the article, that it’s going to extend to more than the Frame as support matures. ARM CPUs (or RISCs in general) are the future for non-desktop processors; I’d argue Apple has already been there with their M-series laptops, though not to nearly the same extent with gaming.





  • The difference between Gen AI and Sony v. Universal feels pretty substantial to me: VCRs did not require manufacturers to use any copyrighted material to develop and manufacture them. They only could potentially infringe copyright if the user captured a copyrighted signal and used it for commercial purposes.

    If you read the title and the description of the article, it admittedly does make it sound like the studios are taking issue with copyrighted IPs being able to be generated. But the first paragraph of the body states that the problem is actually the usage of copyrighted works as training inputs:

    The Content Overseas Distribution Association […] has issued a formal notice to OpenAI demanding that it stop using its members content to train its Sora 2 video generation tool without permission.

    You compare Gen AI to “magic boxes”… but they’re not magic. They have to get their “knowledge” from somewhere. These AI tools are using many patterns far more subtle and complex than humans can recognize, and they aren’t storing the training inputs using them— it’s just used to strengthen connections within the neural net (afaik, as I’m not an ML developer). I think that’s why it’s so unregulated: how to you prove they used your content? And even so, they aren’t storing or outputting it directly. Could it fall under fair use?

    Still, using copyrighted information in the creation of an invention has historically been considered infringement (I may not be using the correct terminology in this comparison, since maybe it’s more relevant to patent law), even if it didn’t end up in the invention— in software, for example, reverse engineers can’t legally rely on leaked source code to guide their development.

    Also, using a VCR for personal use wouldn’t be a problem, which I’d say was a prominent use-case. And using it commercially wouldn’t involve any copyrighted material, unless the owner inputs any. Those aren’t the case with Gen AI: regardless of what you generate, non-commercially or commercially, the neural network was built using a majority of unauthorized, copyrighted content.


    That said, copyright law functions largely to protect corporations anyways— an individual infringing the copyright of a corporation for personal or non-commercial use causes very little harm, but can usually be challenged and stopped. A corporation infringing copyright of an individual often can’t be stopped. Most individuals can’t even afford the legal fees, anyways.

    For that reason, I’m glad to see companies taking legal action against OpenAI and other megacorps which are (IMO) infringing the copyright of individuals and corporations at this kind of a massive scale. Individuals certainly can’t stop it, but corporations may be able to get some justice or encourage more to be done to safeguard the technology.

    Much damage is already done, though. E-waste and energy usage from machine learning have skyrocketed. Websites struggle to fight crawlers and lock down their APIs, both harming legit users. Non-consensual AI pornography is widely accessible. Many apps encourage people, including youth, to forgo genuine connection, both platonic and romantic, in exchange for AI chatbots. Also LLMs are fantastic misinformation machines. And we have automated arts, arguably the most “human” thing we can do, and put many artists out of work in doing so.

    Whether the lack of safety guards is because of government incompetence, corruption, or is inherent to free-market capitalism, I’m not sure. Probably all of those reasons.


    In summary, I disagree with you. I think companies training AI with unauthorized material are at fault. And personally, I think the entire AI industry as it exists currently is unethical.


  • Nice! I have seen some people who make and sell content on Mastodon— I appreciate those who do that, imo they are able to help fill a hole or just benefit the lives of people who are seeking that content or services/interactions. I hope they’re able to do it safely, seeing as how they probably have to move off-platform for many things, including payment… and with how payment processors treat any adult related transactions…

    Unfortunately, that also means that there’s probably not a direct fedi alternative for OF— in my experience (more info below) and from my research, it’s pretty much the default for large creators to rely on paid actors impersonating them for messaging and interacting. Also OF takes care of the payment details, which idk of any fedi platforms doing.

    Anecdote: I got lured into an OF a while ago on a local meetup/dating/rp discord servers. I thought I was smarter than that, but weeks of talking and trusting someone, them slowly eroding boundaries and using emotional manipulation… it’s really powerful, unfortunately.

    Anyways that OF page was 100% designed to milk people. A “$3 first month” followed by a recurring “$45” regular price if you don’t cancel should’ve been a red flag. And only softcore posts once you subscribe, but as you talk to the actor in messages, they send more intimate images, but with a paywall. They wouldn’t talk to me anymore if I didn’t pay. It starts at $10, but the next was $30. That’s when I refused. It hurt though, I felt like I knew the person. The whole time they’re pushing this “if you don’t buy it you don’t love me, you don’t want to support me, omg I need grocery money” idea.

    I know not all creators use it for that. But the platform certainly enables it with its design and features. I just think a massive portion of the adult industry is founded on exploitation, unfortunately.




  • I know I’m late to reply here, but I’m with you on your edit… I think Lemmy specifically has a demographic that overlaps very little with AAA FPS players, as compared to other platforms. I think the user base tends to be older and less into live-service games. But also, Lemmy/the threadiverse, being FOSS, has a big user base that’s passionate about FOSS software. And that often correlates with being critical of big corporations, products, etc.

    Also many of those users use Linux, which this game notably won’t work on because of its invasive anticheat. So many of these replies may be fueled by that, too: Either jealousy of being able to play it, or “moral high ground” for choosing not to. (Note: I am in this situation and my preferred OS is a big reason I am not buying this title).

    I don’t generally find it productive, though, to blame any individual consumer for funding a corporation. We live in a capitalist society, and we all have to participate to some extent to even live, often including to the benefit of mega corporations with poor morals and ties. I feel there exists better ways of fighting back against those practices, inequalities and abuses (though the government angle, at least in the US, has been falling real short there lately).

    And, honestly, I don’t think it’s reasonable to expect anyone to forgo major goods and services from their life, including entertainment, for the sake of morals.


    If you thought the game was worth the price, it’s fair to buy it. And tbh, there’s a lot of hype and (imo) good changes with this title, so I don’t blame you.

    That doesn’t make the game immune from criticism either— if you couldn’t play it whatsoever at launch because of server capacity and always-online requirements, that’s worth criticizing! And I agree with your post, always-online requirements are such BS for games with singleplayer content. I understand the motivation for the company, but it’s incredibly anti-consumer nonetheless.

    Lastly, your post absolutely belongs in a gaming community— FPS games are one of the biggest genres in gaming, and pretty synonymous with “gaming”. And this is a massive release! Sorry that the general response you got wasn’t very positive or kind, though.