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Joined 1 year ago
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Cake day: April 23rd, 2024

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  • I think the concept of Game Pass works best for older or smaller games. Charging $60+ for a game makes people expect a certain level of quality and amount of content.

    Putting games like that on it though? Especially day-one? Of course their sales are gonna take a hit!

    Hi-fi Rush would be my example of a super polished game with a solid amount of content. It reviewed incredibly well; so much so that I bought the game on Steam because of the hype. But most people with game pass just played it there… and they ended up shutting down the studio.

    I think for brand new releases, some kind of demo or limited access could work. Give players the Call of Duty campaign, give us the opening chapters of story-driven games, or give us a limited selection of levels for games formatted like that. Leave some incentive, though, for players to buy the game, especially if it’s a good game that players would be convinced to buy by playing a bit.





  • Wait, so let me get this straight… this AAA studio, which is a subsidiary of Tencent, which sells microtransactions for sometimes up to nearly $100, and which has incorporated gambling elements and predatory design in their games for years, has now allowed sponsorships with gambling companies in their esports scene? Color me surprised!

    Oh, but it’s really for the benefit of the community and players, since it would happen anyways. And It’s certainly not primarily motivated by the huge profits it could rake in. Right. How noble of them.

    I’m sure they have a history of treating their players and employees very well, too.

    (obligatory)

    /s




  • Yeah, that’s not bad! Now, that is with quality upscaling, so not at native 1080p. And on low settings, which we’re yet to see how that looks.

    But yeah, compared to most of the industry (even themselves with AW2), this is a pleasant surprise! It makes me more open to trying it, since I find shooters on kbm to benefit greatly from higher framerates.

    Anyways, I’m not expecting call of duty or cs2 framerates. Lower quality options in those games tend to look pretty presentable, and framerates can get past 120 fps depending on the rig and settings. This game isn’t PvP, though, and I think this middle ground between performance and quality is a great fit for PvE. Helldivers II is where my mind goes (except this game will have half-competent upscaling).



  • I started a Minecraft modpack called “Raspberry Flavoured”. It stood out to me because it boldly reworks many vanilla mechanics, while focusing on keeping a mostly vanilla playstyle. Villagers, the end, XP and enchanting, all completely removed. It reworks early game progression to use copper in place of stone, and copper has now become one of the most useful resources. It does have Create, so late game looks like it’ll be heavy on automation. The recipes are changed so early game still has mining, chopping and smelting. But it’s a breath of fresh air so far and the mods are incredibly well integrated!








  • I appreciate that. Kissing armpits as a kink would be pretty reasonable*, I’d be up for that**!

    *Reasonable to refer to **I’d be up for it to be referred to that way

    As another comment said, it could probably be a euphemism for vagina too~ but I don’t know anything about that. o7