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Joined 1 year ago
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Cake day: April 23rd, 2024

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  • I know I’m late to reply here, but I’m with you on your edit… I think Lemmy specifically has a demographic that overlaps very little with AAA FPS players, as compared to other platforms. I think the user base tends to be older and less into live-service games. But also, Lemmy/the threadiverse, being FOSS, has a big user base that’s passionate about FOSS software. And that often correlates with being critical of big corporations, products, etc.

    Also many of those users use Linux, which this game notably won’t work on because of its invasive anticheat. So many of these replies may be fueled by that, too: Either jealousy of being able to play it, or “moral high ground” for choosing not to. (Note: I am in this situation and my preferred OS is a big reason I am not buying this title).

    I don’t generally find it productive, though, to blame any individual consumer for funding a corporation. We live in a capitalist society, and we all have to participate to some extent to even live, often including to the benefit of mega corporations with poor morals and ties. I feel there exists better ways of fighting back against those practices, inequalities and abuses (though the government angle, at least in the US, has been falling real short there lately).

    And, honestly, I don’t think it’s reasonable to expect anyone to forgo major goods and services from their life, including entertainment, for the sake of morals.


    If you thought the game was worth the price, it’s fair to buy it. And tbh, there’s a lot of hype and (imo) good changes with this title, so I don’t blame you.

    That doesn’t make the game immune from criticism either— if you couldn’t play it whatsoever at launch because of server capacity and always-online requirements, that’s worth criticizing! And I agree with your post, always-online requirements are such BS for games with singleplayer content. I understand the motivation for the company, but it’s incredibly anti-consumer nonetheless.

    Lastly, your post absolutely belongs in a gaming community— FPS games are one of the biggest genres in gaming, and pretty synonymous with “gaming”. And this is a massive release! Sorry that the general response you got wasn’t very positive or kind, though.






  • As we already expected, NSFW games being a target was only ever going to be a first step. There’s always more to it.

    Well said. This is a good part of why I took issue with the initial removals on Steam… tbh I wasn’t effected, as I don’t tend to play porn games, and if I was going to, I’d probably avoid some of the extreme themes those original removals had.

    In my opinion, adults should be able to consensually interact with whatever media they so care to! Still, it’s in a platform’s rights to choose what they allow or deny… so I appreciate Steam being so open to mature content.

    But payment processors should have no say in what is allowed on a platform. As long as it’s legal, they shouldn’t be policing transactions at all!


  • sanitising parts to be in accordance with console standards or censoring the game, depending on who you ask.

    It’s censorship, I don’t really see how one could argue (well) that it’s not. Self-censorship is still censorship, and seeing as the rationale for this change was specific platform policies, I think it’s absolutely fair to view the change happening on PC critically.

    Honestly, the story and gameplay is still very dark and gritty, so I don’t think these changes would’ve had much backlash had they been this way from the start. Sometimes explicit content isn’t strictly required to get a point across, and can make a game less accessible, so I can understand games having a warning with a toggle.

    But I’m very against total censorship. This reminds me a lot of when Superhot VR removed multiple scenes 4 years after the game’s release, because they were related to self-harm or suicide. Note that the game had a warning on launch as well as a toggle for this content. The linked article does a great deep dive on it, but imo I think the change really does affect the game. I got done with it (post-censorship) and did not see the hype. The game wasn’t very long and didn’t have many “whoa” moments. But shooting yourself… that’s something that you can only really do in VR, assuming it’s not coded in to a flatscreen game. And it would’ve fit into the game’s plot and themes very well.


  • I think the concept of Game Pass works best for older or smaller games. Charging $60+ for a game makes people expect a certain level of quality and amount of content.

    Putting games like that on it though? Especially day-one? Of course their sales are gonna take a hit!

    Hi-fi Rush would be my example of a super polished game with a solid amount of content. It reviewed incredibly well; so much so that I bought the game on Steam because of the hype. But most people with game pass just played it there… and they ended up shutting down the studio.

    I think for brand new releases, some kind of demo or limited access could work. Give players the Call of Duty campaign, give us the opening chapters of story-driven games, or give us a limited selection of levels for games formatted like that. Leave some incentive, though, for players to buy the game, especially if it’s a good game that players would be convinced to buy by playing a bit.





  • Wait, so let me get this straight… this AAA studio, which is a subsidiary of Tencent, which sells microtransactions for sometimes up to nearly $100, and which has incorporated gambling elements and predatory design in their games for years, has now allowed sponsorships with gambling companies in their esports scene? Color me surprised!

    Oh, but it’s really for the benefit of the community and players, since it would happen anyways. And It’s certainly not primarily motivated by the huge profits it could rake in. Right. How noble of them.

    I’m sure they have a history of treating their players and employees very well, too.

    (obligatory)

    /s




  • Yeah, that’s not bad! Now, that is with quality upscaling, so not at native 1080p. And on low settings, which we’re yet to see how that looks.

    But yeah, compared to most of the industry (even themselves with AW2), this is a pleasant surprise! It makes me more open to trying it, since I find shooters on kbm to benefit greatly from higher framerates.

    Anyways, I’m not expecting call of duty or cs2 framerates. Lower quality options in those games tend to look pretty presentable, and framerates can get past 120 fps depending on the rig and settings. This game isn’t PvP, though, and I think this middle ground between performance and quality is a great fit for PvE. Helldivers II is where my mind goes (except this game will have half-competent upscaling).



  • I started a Minecraft modpack called “Raspberry Flavoured”. It stood out to me because it boldly reworks many vanilla mechanics, while focusing on keeping a mostly vanilla playstyle. Villagers, the end, XP and enchanting, all completely removed. It reworks early game progression to use copper in place of stone, and copper has now become one of the most useful resources. It does have Create, so late game looks like it’ll be heavy on automation. The recipes are changed so early game still has mining, chopping and smelting. But it’s a breath of fresh air so far and the mods are incredibly well integrated!