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Joined 9 months ago
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Cake day: February 18th, 2024

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  • Yes, designing the chips is obscenely expensive. Microsoft and Sony aren’t using off the shelf $5 SoCs. They’re partnering with AMD, using AMD’s IP, to make custom designs specifically tailored to their design goals. The fact that you think you can talk about R&D costs without understanding this basic reality is hilarious. Validating high performance custom SoC designs takes a tremendous amount of very limited capacity of small batch test manufacturing ability to get to an end product.

    I promise you Sony spent more developing their triggers than Nintendo did on the joycon. That actually is new tech. Putting IR and nfc sensors that already exist onto a controller isn’t that expensive. Developing new tech is where costs come from. Sony isn’t spending a couple hundred million. They’re spending billions, every year.

    Even after kicking their investment up for a switch 2 that can’t use an off the shelf chip because there isn’t one, they’re still spending less than half of what Sony does.



  • Compared to any other non-Nintendo platform ever made? No, it didn’t. They used cheap junk tech, exactly like the Switch, and didn’t commit to any meaningful investment in number of units.

    The fact that they use hardware not capable of playing modern games is why third parties have very limited involvement with them. It’s why they got ports of 15 year old games instead of most developers of new games even considering putting their games on there. And their bad hardware is a direct result of their unwillingness to invest like everyone else does. Even Valve, who has very limited hardware production, invested far more in the Steam Deck than Nintendo did on the switch.



  • It’s the emptiest open world ever made. Shrines take longer to load than to beat.

    Bookstores are also dying, and stores are abandoning physical media of all kinds because people don’t buy them.

    Thats not how console releases work. Games usually get technologically more advanced as the hardware ages. TotK is way more advanced than BotW. Also: I’m not following your point here.

    It’s how they’re supposed to work. That ARM CPU was tapped out before the switch launched. The entire cost of porting to Nintendo systems is always for the same reason, making the obscene downgrades visually and mechanically mandatory to get games running on their system. There isn’t performance to eke out of it. It’s bad.

    The switch has a huge markup. Cartridges are actually expensive. Nothing else is. Their costs were low because they used tech that would have been thrown in the trash if they didn’t buy it, and they spent virtually nothing on R&D. They absolutely could have made money on an extremely small market. It’s what they’ve been doing for years. Even without their huge cash reserves, they could have sold 500k switches and wouldn’t have lost money. Again, that’s their entire philosophy as a company. They do not take financial risks.



  • Breath of the Wild was a good step on one aspect of open world, destroyed by not knowing that open worlds still need actual content. It’s a good tech demo. It’s a terrible game. And it can’t be “innovation that sells a system” on the Switch when it was a port that was already available before the Switch.

    Try getting a physical copy of big, successful TV shows now. Many of them don’t exist at all. Some movies never get physical copies.

    Nintendo provided a handheld that just met the bare minimum threshold to play their games. But the argument for physical being acceptable is about all games, not the 1% that are from Nintendo.

    The hardware wasn’t expensive to make. Again, that’s their entire design philosophy. They took junk chips nvidia had no use for dirt cheap and screens you can get on a $30 tablet. There was no meaningful up front R&D cost and there was a very small cost per unit compared to the other consoles. They didn’t invest anything in the Switch. Their “system seller” wasn’t even a new game.

    It’s always expensive to port to Nintendo consoles because they always use ancient technology.

    Giving up legitimate access to a game until you buy it again is a big cost you’re ignoring, as is the time you invest in selling. You’re also ignoring that the cost of a bad experience goes way above the couple bucks involved.


  • They didn’t meaningfully innovate on software. They “innovated” on hardware by using a tablet and giving it a dock to make older games viable on handheld that weren’t before. Which is fine; it demonstrated the market for handhelds playing real games even with the worst controller the world has ever seen, and kickstarted the steam deck and a bunch of PC copycats. But collectors are their core market. If they do a switch 2 that doesn’t do physical games, it will fail.

    Physical media has mostly died out. Streaming has almost entirely replaced music, TV, and movies. Ereaders are still growing, but they’re also a huge market, and libraries support multiple ebook borrowing apps with different libraries because ebooks are so much of their job now.

    Nintendo makes a handful of games a year. Most switch games aren’t from Nintendo. Most switch games don’t work well without updates. And if you want to talk about how popular the switch specifically is instead of the fact that their core audience is physical collectors, all of the switch’s popularity is because it could play third party games.

    You don’t need Nintendo servers to get digital games.

    The used market has massive compromises that you’re just ignoring. It doesn’t matter if it’s “only” 1% chance of a bad transaction. Bad transactions happen, and it’s a risk that nullifies much of the benefit if you experience it.


  • Yes, I did. It was the first post. They couldn’t run a profitable gaming division without collectors. They wouldn’t go broke because they have ridiculous cash reserves, but they would have bailed on gaming at some point because collectors are a big chunk of their sales.

    People did it because they didn’t have a choice. That doesn’t mean they were OK with it, or that anyone would have chosen not to have everything instantly available given the choice. That choice exists now.

    You don’t need to rip cartridges to play them. After the hardware gives out: I’m relying on the piracy community here.

    I’d need to rip them to play them now. Carrying around cartridges isn’t acceptable. I have no issue relying on data preservation communities to preserve access to my data.

    Half those cartridges have junk builds that won’t work without external updates by the way. You need the internet to get to the actual functional version regardless.

    3DS or Wii can get digital games just fine.

    I have no interest in the used market. Even if I could get 90% back on every game every time to abandon access to a game, the fact that it would require carrying physical games would make the value proposition completely unacceptable to me.


  • Most games aren’t that big. Especially switch games. Yes, I have a large micro SD to hold them all. I didn’t say I’m not an edge case; I made it clear that silly collector shit is half the reason Nintendo has a market.

    I have plenty of games I haven’t played recently. That doesn’t matter. The only thing that matters is that if I want to play it tomorrow, I can play it without hassle wherever I am. Anything short of that is not owning the game.

    I’ll have access long after the hardware gives out, with no need for the obnoxious process of ripping hundreds of cartridges. Digital is forever; DRM isn’t.

    I have no interest in selling a game or hardware. I never have and never will. You choose between getting half of what they’ll sell it for or spending a bunch of time and trusting some random stranger not to screw you. Both options are worse than just keeping your stuff.