I run the FBXL Network including FBXL Search, FBXL Social, FBXL Lemmy, FBXL Lotide, and FBXL Video. Mostly for my own use because after having my heart broken by too many companies I want to be in control of my own world.

I also wrote The Graysonian Ethic: Lessons for my unborn son, now on Amazon

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Joined 1 year ago
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Cake day: June 18th, 2023

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  • The computer subsystem and the display subsystem are different, largely independent things. Regardless of what your computer is doing, the system that transports data between the video chip and the LCD will always be sending that data at 60 frames per second. It doesn’t care what your CPU is doing, it’s a bunch of separate independent pieces of hardware. Meanwhile, the rest of your computer is doing the game logic and rendering the frames and sending them to the video memory and that could be happening at any frame rate. Your screen will always be running at 60 hertz, but you could have anything from one frame per second to 3000 frames per second and that just refers to the number of times per second you are updating the frame buffer with new data.

    Some video games have a setting called vsync, and what that does is it will limit updating the frame buffer to do so only once while the screen is showing one frame. The benefit of doing this is if you are updating your frame buffer in the middle of drawing a frame, you can have it where half the frame is the previous frame and half of the frame is the next frame, this is called tearing because it looks like the screen is being torn in half.



  • I’m not opposed to intellectual property because there’s an argument for providing a limited time monopoly to the creators of works to provide incentive to make works public. Without any such incentive, it’s entirely possible that the monetization structures for different works change, for example locking content behind restrictive systems that don’t allow for personal use at all.

    The key is “limited time”. If you can’t make your money back in 15 years, then maybe it’s time to make a new thing? The idea that someone should own a thing you made after you’re dead is stupid – how exactly will that promote you to create new works? If you’re dead, your creating days are over except for creating plant food out of your bones and organs.

    I put my money where my mouth is, and the legal page of the graysonian ethic specifically lists that the book is put into the public domain or license after Creative Commons CC0 license after 15 years from the date of first publishing.











  • Historically speaking we don’t even know that science and technology will progress.

    You know the weird trope in a lot of RPGs where an ancient artifact is this strangely advanced thing? If you think about it, that’s happened before. After the fall of the Roman empire, Western Europe was in a dark age. People were living in the ruins of buildings they couldn’t figure out how to build, and often those ancient artifacts were better than anything that could be produced by current technology. Imagine something like some of the Greek clockwork showing up in some dark age village.

    That’s not the first time that happened, either. The early classical Greeks were often living in the ruins of Mycenaean Greek castles, and after the bronze age collapse some of the societies in the region didn’t even maintain writing as a technology, so there were artefacts that were impossible for the people of the time to reproduce with current technology.

    We also saw the collapse of the Indus valley civilization that had things as advanced as plumbing and sewage systems, where those technologies were lost to the indian subcontinent until much later.

    There are ruins in Zimbabwe which are incredible of castles made of stone, completely inconsistent with what we imagine when we hear the word “Africa” as well. It seems that the high level of technology represented by Great Zimbabwe was not comparable to later civilizations until relatively recently.

    The Terracotta army created after the death of the first emperor of the Qin dynasty in China was on such a level of magnitude and precision that the following periods of the Han dynasty and the Three Kingdoms period simply couldn’t have reproduced it.

    The Moche civilization in ancient Peru was known for its elaborate irrigation systems, advanced ceramic arts, and complex social organization, but the civilization collapsed and with the end of that civilization much of their technologies were lost.

    Many societies before us didn’t see history as a straight line, but a cycle. If it’s true that civilization existed for in some form for 100,000 years before recorded history began which is suggested by some things like the story of the 7 Pleiades sisters where one sister left to describe a 6 star constellation where 100,000 years ago there may have been 7 stars showing then it could be that such a worldview is mor consistent with reality than our modern one.

    While our postmodern view of societies says that civilizations fail because things aren’t progressing enough, the dark age Christians believed that their predecessors collapsed because of a lack of moral virtue. The Bronze Age civilizations blamed “Sea People”. The Mesopotamians told stories about a great flood sent by the gods as punishment for hubris. Two American civilizations claim that our current world is either the 4th or 6th one to exist and the rest were destroyed in cataclysms.