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Cake day: October 2nd, 2023

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  • QueriesQueried@sh.itjust.worksto196@lemmy.blahaj.zoneConsumption rule
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    6 months ago

    And without getting into the varieties of hiking/trail running/etc. You can easily encounter situations in that genre alone that necessitate 2 or more. Waterproof or not, trail running vs hiking vs thruhiking, the list goes on and on.

    Editting to add: this isn’t unique to hiking either, you’d find similar variations in runners too. Endurance, sprint, or agility (among others) running are all different enough you’d have genuine performance and health reasons to separate the shoes. Obviously hardly anyone will dedicate to that many unique activities, but some people really enjoy them so it’s worth explaining.


  • I would give a shout out to two makers, Frank Howarth and This Old Tony both do some amazing works in general. Tony does a good amount of metal work, while Frank is almost all about woodworking.

    For some AI (sorta) stuff: Primer engaging way to learn about statistics I guess, I don’t know the right way to describe them but I always leave with something new.

    For car stuff: Rob Dahm who is known for a wild RX7. Also publishes a lot of public data for the rotary community.

    Junkyard Digs who does lots of classic car “restorations” or repairs. Generally tries to do the most accessible methods or tools.

    Tofu Auto Works does mostly custom body kits and so on, shown in step by step processes with tips and reasons/preferences for doing things a certain way.

    For gaming I’ll just throw City Planner Plays out there. He mainly plays Cities Skylines, and talks about how and why certain infrastructure is designed or used.

    Editting to add: sorta (mostly) does gaming, also does other topics as well. Arch fantastic visuals and historical breakdowns of topics. Doesn’t have many videos, but they are quite good.

    And purely because I’ve met him IRL and think his channel is very under viewed, About Here discusses city planning, accessibility and so on. A lot of it has to do with housing and it’s current issues, but has other city/civic related topics as well.






  • Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more.

    This is more or less subjective, or an ideal. Most people agree that 60FPS is completely fine (or pretty good) for single player experiences, as long as it is a smooth and stable 60 and doesn’t have bad stuttering or the like. Naturally, almost everyone would say they would still be happy with more, but they’re by no means miffed. Multiplayer experiences on the other hand, you’d have a point.

    That being said, without raytracing on - which is mostly disappointing anyways -

    LMAO sure whatever you say. You can be disappointed in the performance cost, but CP77’s raytracing is undeniably some of the best around. The performance hit is definitely worth being bothered by, but real time ray tracing is a very new thing that is still being fleshed out, and we’re 3 (or 2(?) for AMD generations of it, or 0 for Intel) deep. Both the software and hardware are actively being optimised for better performance and features, and we won’t see the full fruits of the current cost for another few years yet.


  • Or… It’s just the first trailer for a game they’ve been hounded for years at this point? They don’t need to put in effort to sell GTA6 at this point, they basically could just release GTAV with some QOL fixes and features (looking at you load times, still) and they’d have buyers lined up. GTA6 at this point in time is already a fully fueled hype train, until they announce a massive delay, so they can trickle feed out trailers with minimal effort up until that point. Obviously this is my opinion and such, but I would be honestly a little surprised if they were rushing it, given how 5 performed at launch.


  • Worth mentioning that we’re also about halfway on the average time for these big features to hit significant saturation, like with PhysX. It’s pretty common for a GPU (and sometimes CPU/Chip set) to take 3-4 generations to trickle down enough through new products and used product sales to have decent enough depth/usage. At this point depending on how Apple is handling ray tracing, they might slow down the transition away from rasterized.