I think it should be more akin to something like email. There is no one entity that controls all emails. It’s lots of independant servers and clients able to communicate with each other.
Gaming.
I think it should be more akin to something like email. There is no one entity that controls all emails. It’s lots of independant servers and clients able to communicate with each other.
Guacamelee! 2 MW3YY-KQRTI-NV4DB
Sniper Elite 3 M2J6I-A5XGX-QAE72
Sadly I can’t send a DM to people from different instances, let me know if you have somewhere else I could contact you (Steam or Discord) or if you’re ok with me just posting the key as a comment and hoping nobody else snatches it up
Fallout 76 QMZRK-ERCM4-MWQJL
Sadly I can’t send people from different instances a DM, let me know if you have somewhere else I could contact you (Steam or Discord) or if you’re ok with me just posting the key as a comment and hoping nobody else snatches it up
If its open-source, couldn’t somebody just fork it and remove the login requirement?
Dishonored 2. The city of Karnaca is beautiful imo, even despite all the dirt and bloodflies
Shadow Banning is very useful for spam bots. If you let them know they’re banned, they’ll just open a new account. But if YouTube keeps accepting their comments with a smile on its face before immediately tossing those comments into the shredder, it’ll take some time before the bot figures out what’s going on.
In my humble opinion, a twitter-like platform needs a big central algorithm that can associate posts with certain topics and interests to be able to serve up an interesting feed, because most people are just kind of shouting into the void and that endless storm of posts has to be filtered and organized somehow, otherwise everything you see is just benign uninteresting garbage. Lemmy/Kbin have the advantage that by nature all posts are neatly sorted into topic-based communities, and it’s a lot easier to subscribe to the stuff you find interesting, and block the stuff you don’t like.
So how much human involvement is required for something to become eligible for Copyright? If I’m an artist and I draw a character all by myself, but use AI to fill in the background, would that be eligible? If I’m a software developer and I occasionally let copilot autocomplete a line because it suggested the correct thing, does that mean the entire programm is now impossible to Copyright? Where is the line?
Toem is a very cozy polished little game that you can 100% in just over 4 hours. If you have an afternoon or two to kill, I definitely recommend it.
I’m glad he could learn a valuable lesson.
Check out Stalker Anomaly, that should fit the bill.
Not until two years after consoles
I mean, if that was their reasoning they should be leaving Twitter as well
In theory, modders asking to be compensated for their work is not that outlandish of an idea, however in practice there are a ton of problems that need to be solved when going down this rabbit hole:
All of these proved to be major issues when they tried a paid mod store for Skyrim. Stolen mods, a fishing mod that required an animation framework mod who’s creater demanded the fishing mod be taken down, mods that had major incompatibilities with other popular mods, and bought mods just inserting themselves wherever they felt like in the load order.
If Bethesda wanted to create an official mod store, it would need to be carefully curated, with contracts with the modders requiring them to keep their mods updated, and seriously upgraded tools for configuring purchased mods. Honestly, I just don’t quite see it happening.
This game heavily leans into the fight scenes of 90s comedy action movies with an acrobatic main character overcoming big groups of enemies,
and the aesthetics of swashbuckling adventures like the three musketeers or zorro. You engage in sword duels with parrying and dodging, you move around the environment to kick boxes into enemies, or kick enemies off ledges, and throw buckets on their heads. The playable portion in the demo is unfortunately rather short and basically just an extended tutorial, and while the mechanics are fun they also feel rather one-dimensional. The game needs more variety in interactable objects instead of just the same excact wooden crate repeated over and over again. There are also parkour section in between combat arenas, but absolutely no ways to incorporate parkour into your combat, which is another huge missed opportunity imo.
This still has the potential to be great, but for that the combat system needs to evolve beyond what’s available in the demo.
I’ll keep this one short since this is easily the most popular demo of the whole event and there are already plenty of opinions out there. This gameis an unashamed souls clone, but a damn good souls clone. It does still have some original ideas, like the way the blocking and parrying works or how your weapons consist of two parts, a blade and a hilt, which can be modified individually. It’s also a surprisingly long demo, after over three hours I still haven’t seen the end of it. Overall, this demo left a very strong impression and changed my opinion of the game from “ehh” to “I’ll probably buy this on release day”
They could also try supporting Vulkan lol