Gaming.

  • 2 Posts
  • 28 Comments
Joined 1 year ago
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Cake day: June 13th, 2023

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  • In my humble opinion, a twitter-like platform needs a big central algorithm that can associate posts with certain topics and interests to be able to serve up an interesting feed, because most people are just kind of shouting into the void and that endless storm of posts has to be filtered and organized somehow, otherwise everything you see is just benign uninteresting garbage. Lemmy/Kbin have the advantage that by nature all posts are neatly sorted into topic-based communities, and it’s a lot easier to subscribe to the stuff you find interesting, and block the stuff you don’t like.









  • In theory, modders asking to be compensated for their work is not that outlandish of an idea, however in practice there are a ton of problems that need to be solved when going down this rabbit hole:

    • IP and ownership: Is the mod really 100% originally created by the seller?
    • Compatibility: The game is going to be recieving big updates, is there a garantuee that the mod will remain compatible, or be updated as well?
    • Dependencies: Does the mod require other mods? Are the creators of that mod OK with their work being used to make money by others? What if the required mod breaks or becomes unavailable?
    • Load order: Anyone who’s modded Skyrim or Fallout before knows how fickle mods can be, often requiring specific configs and tweaks to the load order. Is Bethesda going to offer tools for that alongside their store?
    • Quality Assurance: Am I even getting my money’s worth? Is there a refund policy?

    All of these proved to be major issues when they tried a paid mod store for Skyrim. Stolen mods, a fishing mod that required an animation framework mod who’s creater demanded the fishing mod be taken down, mods that had major incompatibilities with other popular mods, and bought mods just inserting themselves wherever they felt like in the load order.

    If Bethesda wanted to create an official mod store, it would need to be carefully curated, with contracts with the modders requiring them to keep their mods updated, and seriously upgraded tools for configuring purchased mods. Honestly, I just don’t quite see it happening.



  • En Guarde!

    This game heavily leans into the fight scenes of 90s comedy action movies with an acrobatic main character overcoming big groups of enemies,
    and the aesthetics of swashbuckling adventures like the three musketeers or zorro. You engage in sword duels with parrying and dodging, you move around the environment to kick boxes into enemies, or kick enemies off ledges, and throw buckets on their heads. The playable portion in the demo is unfortunately rather short and basically just an extended tutorial, and while the mechanics are fun they also feel rather one-dimensional. The game needs more variety in interactable objects instead of just the same excact wooden crate repeated over and over again. There are also parkour section in between combat arenas, but absolutely no ways to incorporate parkour into your combat, which is another huge missed opportunity imo.

    This still has the potential to be great, but for that the combat system needs to evolve beyond what’s available in the demo.

    Lies of P

    I’ll keep this one short since this is easily the most popular demo of the whole event and there are already plenty of opinions out there. This gameis an unashamed souls clone, but a damn good souls clone. It does still have some original ideas, like the way the blocking and parrying works or how your weapons consist of two parts, a blade and a hilt, which can be modified individually. It’s also a surprisingly long demo, after over three hours I still haven’t seen the end of it. Overall, this demo left a very strong impression and changed my opinion of the game from “ehh” to “I’ll probably buy this on release day”