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Joined 1 year ago
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Cake day: July 7th, 2023

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  • Just an FYI, it’s best practice to actually type out the words the first time, then initialize them afterwards. If you never type them out, many people will have no idea what you’re talking about.

    It just reads like every military dudebro’s deployment story.
    “Ah yeah we had to FTP the RBO to the HEP, but before we could do that the ASO had to POI the BBU. And of course, that means we had to help the ASO set up their LKI before they could start the POI. All while EMGs were bearing down on us with their TGT-30’s. But once we got the LKI set up and the ASO was able to POI, the BBU went pretty quickly. So we got the RBO FTP’ed to the HEP in record time, and were back at the FOB by EOD.


  • Yup. AI should be used to automate all of the mundane day-to-day BS, leaving us free to practice art, or poetry, or literature, or study, or just do leisure activities. Because all of the mundane BS is automated, so we don’t need to worry about things like income or where our next meal comes from. But instead, we went down the dystopian capitalist timeline, where we’re automating all of the art so artists are forced to get mundane day-to-day BS jobs.



  • I did something similar when my friend moved to another continent. I shipped her a care package (with some stuff she had left behind,) and every single side of the box had some sort of “there’s definitely no SEX TOYS inside of this box” label on it.

    When I took it to the post office, the worker laughed and even made sure to avoid covering any of them with the shipping label.



  • Yeah, that last paragraph is important. I’m a professional audio technician, and way too many people will begin with boosts instead of cuts. But cutting is much easier on a technical level, because you’re just lowering the volume of something. Boosting is much more technically complicated, because you’re “adding” signal that doesn’t already exist. So you have to make that signal from something, and that’s much more technically difficult than simply turning the volume down.

    Imagine you have a signal coming in at a baseline of 0dB. Cutting 6dB is easy, because you simply let less of the signal pass. But if you want to turn it up 6dB, you need to “create” that 6dB from somewhere, because it doesn’t already exist. You can’t just “turn it up” because it’s already turned all the way up at 0dB.




  • +1 for Anna’s Archive. It’s an amazing resource for students too, since they keep research papers and textbooks.

    And before someone gets up in arms about the research papers, the researchers don’t get paid by the journals for publishing with them. In fact, the researchers need to pay the journal to publish, and then the journal turns around and charges people to read it.

    If you ever need to get research for free, you can usually email the researchers directly and they’ll be happy to share it for free; They hate the journals too, (because like I said earlier, they have to pay the journal thousands of dollars,) but feel obligated to use them to publish.

    Even worse, that research and journal publishing was often funded by public funds and research grants. So the journal is paywalling research that taxpayers already paid for, and should be free to access.


  • There’s a LOT of snake oil in the audio world. Especially home theater and home studio setups. I’m a professional audio technician, and some of the “audiophile” setups I have seen are just outright asinine.

    Use balanced signal for runs over ~3 feet. Use the cheapest star-quad cable you can get, and the most basic $4 Neutrik connectors. Why? Because that album you’re using to test your “hi-fi” sound system was recorded using exactly that: Cheap ¢30/foot cable and basic Neutrik connectors.

    It’s also what concert setups use. You think a concert with six combined miles of cabling is going to be paying $2000 per cable? Fuck no, they’re using the cheap shit (which was hand soldered in bulk at the warehouse workbench by their lowest paid shop tech), to run that million dollar audio system. Their money goes to the speakers, amps, and mixer; Not gold plated wire, robotic soldering, or triple insulated jackets. In double-blind tests, audiophiles can’t hear the difference between a $500 cable and a couple of plasti-dipped coat hangers twisted together.

    The people who complain about digital audio also can’t tell the difference in double-blind tests. Because modern audio hardware is able to perfectly emulate old analog gear. Google the Nyquist–Shannon sampling theorem for a breakdown of how we can perfectly capture and recreate analog audio with digital equipment. Vacuum tubes were groundbreaking when they were first used. But they had a lot of issues, and have very little relevance in today’s systems. They’re prone to burning out, notoriously fragile, and can be emulated perfectly.



  • Also, the “raise it to $15 per hour” minimum wage debate has been going on for so long that the $15 is now outdated. If the debate started again today, the number would realistically be closer to $25-$30 per hour.

    And if you just got upset because you’re making $30 per hour and don’t want to be equated with minimum wage, then maybe you need to consider how much you could be making if minimum wage were higher. Here’s a hint: You’d be making much more than $30 per hour.




  • Which is deceptive, at best. Steam doesn’t have pricing clauses for developers’ games. The devs are free to sell their games anywhere they want, at whatever prices they want. But Steam does have pricing clauses for Steam keys. Basically, what allows you to register a game to your Steam account.

    You can sell your game for whatever price you want, as long as it’s not the Steam version of the game. They don’t want you giving away Steam keys for cheaper than you can often buy them on Steam. And this makes sense; Steam has a vested interest in protecting their own game keys, and encouraging players to shop on a storefront that they know is reputable; Lots of steam key resellers are notoriously shady, for instance.

    Basically, the dev can go sell it cheaper on GoG, or Epic, or their own storefront if they want. As long as they’re not selling Steam keys, they’re fine. But players like having games registered to their Steam accounts, because it puts everything in one place. So devs may feel shoehorned into selling Steam keys (which would invoke that pricing clause) instead of selling a separate version that isn’t registered to Steam. But that doesn’t mean Steam is preventing publishers from selling elsewhere, or controlling the prices on those third party sites. It just means Steam has market pull, and publishers know the game will sell better if it’s offered as a Steam key.