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Cake day: August 24th, 2023

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  • You should watch - Leave the World Behind

    You might be right, but I don’t think it’ll be because their cars are the easiest to hack, it’ll be because they have the most cars out there capable of doing this and it’d be more impactful attack if successful.

    (edit: Also they’d be able to exert the most control on their cars with the software/sensors available today at scale. E.g they could more easily have the car drive around until it finds a pedestrian to hit)

    (edit: Further, you can make the most changes to a Tesla as they have one of the more (or probably most) advanced OTA update capabilities)

    They are definitely a prime target.


  • It’s not that simple though.

    Steam doesn’t suffer a piracy problem because what they offer and the cost they offer it at outweighs the DRM, and there are certain things you can’t do on the pirated copy because of the DRM (online play / friends / social stuff)

    If suddenly valve decided not to do any DRM and the games could be freely copied, played online and use their friend services, of course they’d have a piracy problem. Of course I’d share a copy to all my friends, who would all do the same. (edit: and at that point it’s not even piracy anymore, it’s just sharing with friends because you aren’t circumventing anything)

    Valve has found a sweet spot in this regard, but the DRM is important to their success, but we don’t have ownership. We can also solve the ownership problem now in the future or at small/medium scale now…










  • They do seem to be the best of the implementations, but I really don’t see how we can just move past it. You can’t stop regular digital items from being copied and distributed for free, it’s simply not possible. Making digital items that couldn’t be duplicated was exactly what Bitcoin originally solved. It wasn’t possible until 2009.

    At least with tokenization you own access to that game now if it was done right, and steam knows you didn’t pirate it and they got paid for it. Just because it’s tokenized doesn’t mean they did it right though. You could still do it and make it as terrible as existing DRM.

    Edit: And what steam does is provide an easy to access and SAFE game. We could make safe games as well by providing cryptographic proofs for the game. They just can’t make something like that freely available without being paid somehow. And then of course someone could alter the game to remove the DRM and host it again, but now you’re into the is it safe area again, because it won’t be cryptographically signed as valid.



  • We can own digital things as long as they let us properly download them. If you pay for a mp3 and have the actual mp3 file that you can do whatever you want with it, I’d say you own that.

    They don’t let us download everything though because digital things can just be copied and freely distributed, so there’s often DRM.

    Imagine if steam sold games and you got a full no drm copy of the game that didn’t require any hacks to make playable, no concern about viruses from shady distributions etc. People buy steam games because it’s easy, they have great sales making games cheaper, its safe, and they have all the other things like steam friends, chat etc.

    But if steam just gave everyone a digital copy with no DRM that you could verify was safe and steam compatible, their sales would drop and more people would pirate.

    So its a balance between DRM which steam is, and actual ownership.

    By having something digital that represents digital ownership that cant be duplicated, you can solve the problem.

    Steam could just publicly host the game for download but it only runs if you own the license. The license can’t be take away from you and is freely transferable.

    For games, the problem is still online games. I’m not sure that’s ownable unless they also let you host your own servers and its bundled in the game. But for offline games it’s possible.