I make games

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I haven’t actually done it, but I have programmed n64 games. From what I understand only the PAL version has the chip, which makes sense since games have to run on different timings. The Japanese and US N64 are identical in hardware, there’s just those two plastic tabs on the tray that prevent the “wrong” cart from being inserted, so the tray is the only mod you need to do.


  • Yea, the way I see it, it’s most effective to focus on removing power, and in a capitalist society money is power. You could try enacting change through violence, but the remaining people in power will still have the money to better protect themselves from violence, which just escalates the violence. If protests focused more on economic disruption, they’d be directly affecting more of the people in power than killing any individual while simultaneously reducing what power they do have, pushing them to concede to demands.












  • As someone who makes indie games professionally, I taught myself how to program by making video games. Maybe it’s just my adhd, but I have a difficult time with organized learning, but I pick things up really quickly by doing. I wouldn’t get too caught up in the “I need to learn it the right way before I make games” part, since the making games part is exactly what kept programming interesting and engaging enough to prevent me from getting bored.

    Second I also wouldn’t get too locked up trying to decide which programming language to use. Modern programming languages are all conceptually pretty similar. It’s really only minor syntax differences. Learning a new programming language is mostly just a matter of “how do I write a for loop in this language again?” It doesn’t take too long to adapt.

    I use Unity and C# right now, and I’m in the middle of learning Godot to make the switch. I would generally agree with what other people have said. C# is a pretty good language to start with. Just low level enough to make sure you learn fundamentals without being so low level that you have to fiddle with memory addresses and pointers like c/c++.

    As for codecademy, I tried it when I was first starting out like 10 years ago, so I can’t vouch for it now, but it seemed to very much be “Learn how to type code” and not “learn how to actually program.” Just explaining how to write if statements and for loops isn’t really teaching programming. I still don’t think there’s really a good universal way to teach it, even after taking programming classes in college. Everyone sort of picks it up differently, at different paces, and enjoys different parts of it, so I still think picking a project you think sounds cool and finding and following along with YouTube tutorials and just trying stuff out until it works is a pretty good way to get started. You can always take the time to read a book or take a course after you’ve determined if programming is even something you’re vaguely interested in.