• 7 Posts
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Joined 2 years ago
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Cake day: January 3rd, 2024

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  • You can make an image of the / drive so it’s easier to restore if they break the system.

    That’s good advice. I always meant to do that with computers my kids access.

    Although I haven’t ever had my kids break a Linux Mint install. I set them up as non-sudo users and that was enough.

    Of course, they grew older and have sudo now, so I should actually think about taking a drive image, now.









  • Oh, nice.

    I’m always looking for another ChangeLog tool.

    That said, I never leave my ChamgeLogs up to automation.

    My git logs are open to my users for full details, but my ChangeLogs are how I communicate which changes my users probably need to be aware of.

    So far, this hasn’t yielded well to automation. But my team is still considering standardizing our commit log messages enough to allow it someday.






  • I played E.T. relatively recently to remind myself what the fuss was about.

    The game plays fine (with average Atari bugginess).

    It just stands out as an early huge miss for a movie tie in. Almost nothing about the game feels like the movie, or is particularly anything a fan of the movie would seem likely to enjoy.

    I say “almost” because the exploring kind of fits. The same exploring that is constantly frustratingly interrupted by pit falls.

    It’s really not that bad of a game, though.


  • I’d argue Superman 64 for the N64 is a worse game by all measures.

    I’ve spent some unfortunate time with both, and can confirm. Superman 64 is worse by a pretty large margin.

    E.T. is genuinely playable, after a needlessly awful learning curve. Superman 64 still continues to suck even for (shudder) players who have put in the necessary time to learn to play it.

    Edit: As others have said before: E.T. is a decent game, it’s just a lousy choice for an E.T. tie-in.

    Fans of a beloved highly polished film masterpiece about gentle communication and wide eyed exploration discovered the Atari game was a nearly unfinished punishing high stress race against a merciless clock - which frequently abruptly ended any aspiration a player had of discovering anything beyond the same pit they fell into many times before.


  • I’m mainly interested in making code reviews a little easier to manage.

    One thing I haven’t seen mentioned yet, here: All future diffs become much easier to read if the team agrees to use a very strict lint tool.

    I know, I know. “Code changes should be small.” I’ve already voiced that to my team, yet here we are.

    I understand from another Lemmy thread that the tradition is to toss the offending team members’ laptop into the nearest large body of water.