“I’ll upload a patch later this week” 12 years ago
“I’ll upload a patch later this week” 12 years ago
Dragon’s Dogma 2 really has me like that now. I’ve waited years for this, and for the most part it’s everything I expected. I love the new playable race, and I’m excited to try out the new vocations. I have a lot of fun just hunting monsters for other players’ followers’ quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.
Also loving Helldivers 2, but now that I’ve unlocked almost everything it’s no longer all I think about all day.
I also have socks with side indicators. They’re designed to fit the feet, so the entire socks are asymmetrical. Theoretically you could go by the pattern, but when you’re pulling socks out of a hamper it’s a lot easier to match them via letters which you know are always at the ends. It’s pretty convenient and makes it impossible to match them incorrectly, so I think it’s a good design choice.
I believe this is usually covered by the fact that you can do just about anything you need to do over mail. I once ran into a government site that only worked on Edge.
Until people outside the service industry have the same opportunity to get something extra, tipping culture can fuck right off.
I think that’s called bonus pay, I’ve just never seen a job that actually gave bonus pay.
the museum announced up to 2,000 objects from its storerooms were missing, stolen or damaged
Not only were they in storage, they don’t even know what’s missing lmao
From the article:
And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.
Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.
But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.
At this point, I’ve come to expect that all of the products I like are going to be ruined at some point, so it’s about establishing enough independence to more easily transition to the next service.
Kagi’s great, and I’ll worry about finding a better search engine once it gets worse, but I don’t expect that to happen before my next renewal, so I’m happy.
This analogy doesn’t work for me. First of all, I’d absolutely watch coked esports. Secondly, glitched speedruns are absolutely a popular form of competitive cheating. Nobody would watch an aimbot competition because that specifically would be boring, it’d just be cameras jumping around and death screens. There’s no real competition happening. Wallhacks might be fun to watch - my favorite FPS Blacklight Retribution had that as a mechanic and it was great.
Figures we’d get runners. Can’t catch a damn break.
Just a heads-up, most of the advice I’ve seen is that letting them fight it out will just make the problem worse, e.g.: https://www.aspca.org/pet-care/cat-care/common-cat-behavior-issues/aggression-between-cats-your-household
Ultimately the best thing you can do is introduce cats over a period of weeks by rotating them between separate adjacent rooms. Supposedly this can still help even if they’ve already met.
Don’t worry, the inevitable price increase isn’t until next week.
As somebody that doesn’t play a lot of racing games or flight sims or anything, a basic gamepad will go a long way. A lot of games that feel bad on keyboard were simply made primarily for console. Dark Souls was an infamous example of this, but this can apply to a surprising amount of things - I find it’s hard to reach for numbers in MMOs, and macro keyboards/mice are too busy, but FFXIV actually handles incredibly well on a controller because it was designed with the PS4 in mind. Even with recent games, Armored Core 6, Resident Evil remakes, Elden Ring, Jedi Survivor, I’m sure these all play fine on keyboard and mouse but they’re much more comfortable on a gamepad.
Resident Evil Outbreak. They’ve remade so many games and added so much PvP to the series, but Outbreak was an amazing and very fun co-op game that flopped because it used PlayStation 2 internet. I loved the game even offline and think it was way ahead of its time, and a rerelease with today’s much more ubiquitous internet capabilities would be a hit, but they’re obsessed with PvP game modes that I’ve seen very few people enjoy and most people hate. It would also give us more Raccoon City to explore, which I felt like they glossed over too much in the RE2 and 3 remakes.
Yup. I like OnlyFans posters in concept, but in practice, they’ve ruined every subreddit that allowed even as much as non-advertising posts from them. I hope Lemmy’s mods will generally be a lot more cautious with posters like those. Business is just bad business for social media.
Basically I’m ok if AI gives suggestions, even at the top level, but there need to be people able to go “hol up, that’s not something we actually want” if it declares something stupid.
We need to be careful with this approach. SciFi has been warning us about letting technology take over our critical thinking for over a century, and based on human nature, I think it’s an inevitability to some degree. Once we normalize making decisions based on an AI’s input, it will become harder and harder to question them. Regardless of the AI’s “intent”, critical thinking is something we’ll need to continue to exercise, the same way we still go to the gym despite industrializing our hunting and gathering.
It would be one thing if people were just overhyping things, but a lot of the outrage was over how much they just blatantly lied while marketing the game. They promised a lot of specific things and then released something that was aesthetically impressive but ultimately outdone in just about every other category by sometimes decades old games, and lacked all of the groundbreaking features they marketed.
Personally, even coming back to it much later and trying to enjoy it at face value with all of its updates, it still felt like a boring and shallow GTA clone with a neon glaze. That’s not to mention the fact that it’s still frustratingly buggy.
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Just to offer another perspective, this covers just how difficult the burden of administrative tasks already is for physicians: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8522557/
Not all physicians work for a hospital, so I don’t think they all have much access to large departments that can take up the slack for them. It’s difficult to ask them to chase our insurance for us when the paperwork they already do is driving them insane and taking them away from their patients.
The solution, as you said, is single payer. The overwhelming administrative overhead is a symptom of a very broken system. Nobody directly rendering or receiving care is benefiting from how things currently are in the United States.