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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Service charge I would presume is primarily paid out to the non-wait staff at the restaurant. The kitchen in particular.
    Tips go to the wait staff, and they will pay some of that out to other staff (e.g. front staff) depending on how the restaurant works.

    These are going to be separate. The service charge is there so they can increase prices by a tightly controlled amount without needing to fuck up the carefully targeted price points ($8 or $7.99 is a lot better than $9.44). Which is shitty, to be clear: it’s a hidden way to increase prices while still advertising the same price. But it’s not something that replaces or complements the tip, it’s just a shitty price-adjustment.

    A waiter or waitress is still going to be dependent on the actual tip.


  • Not a final decision. SCOTUS (via Kagan) refused to overturn a stay on a decision while legal proceedings continue. Basically just an order to keep things as-is until the case finishes working its way through the courts.

    Which as I understand it is generally how things work: if there’s no clear likely winner, go with the interim situation that most easily can be rectified if it is later ruled to have been wrong. In this case, if the ruling goes against Apple than they can be ordered to give money to Epic and other app-owners based on the revenue brought in from them to Apple during the appropriate period. The opposite case would require more complex estimates (how much revenue was shifted away from Apple incorrectly, in the case where Apple wins) and further it’d result in unnecessary consumer friction: users would go from A to B then back to A again.



  • After a certain point, scores are as much based on hype as quality.

    That’s not even a malicious choice, either. Hype influences our experiences and perceptions of whatever is being hyped. It’s intuitively obvious that people will enjoy a good thing that they are hyped about more than a good thing that they are not hyped about. Hype is strongest just before release… which is exactly when reviewers play and assign a score to a game.

    A sequel to a well received game is going to have more hype than the predecessor in most circumstances. Morrowind sold something like 5-10x the copies as Daggerfall and came about at a time when there was a lot of upheaval in the industry from a target-audience standpoint: a lot of potential Morrowind players (and reviewers) would have not played Daggerfall.

    In essence, Oblivion was reviewed more positively because of the positive reception of Morrowind. The positive reception of Oblivion in turn boosted Skyrim.

    This is not to say people would hate the games without the prior game before it or hype, just that there is a “hype boost” for games.





  • I doubt anyone will complain if Blizzard’s games are brought to other storefronts too.

    I like Steam. Steam has the best features, best UI, good sales, and while they are not without faults (systems can stay unchanged for a long time!), they are run by a company that by and large respects its userbase.

    I don’t mind if games are brought to Steam and any or all other storefronts. Put it on GOG, Windows Store, EGS, Itch.io, battlenet, Origin, Uplay… You name it, I approve of it going there also. If those other storefronts want me to use them, they need to provide a comparable or superior experience. GOG comes the closest, but its inability to get games in a timely or predictable manner, if at all, is too much of an obstacle for me.


  • Yes, it matters. If you’re picking 1 out of 10 each from 10 different sets, you get 100 combinations. This also limits the sample space to what is possible.

    For simplicity’s sake so we can do math that we can intuitively figure out, look at it as picking one from binary choices, with three companions. So you have companions A, B, and C. With possible endings A1, A2, B1, B2, C1, C2.

    If you pick 1 from A, 1 from B, and 1 from C you get 2*2*2 possible outcomes, or 8.
    If you pick any 3 from the set of 6 (A1, A2, B1, B2, C1, C2) you get 6!/(3!*3!) possible outcomes, or 20.

    With the former, you always get one ending for each companion. Every companion has an option selected, and every companion does not have multiple endings selected. With the latter, you might get 1 from each companion. Or you might get A1, A2, and B1 — with no endings for companion C, and two endings for companion A.

    How can ending A1 “A lived happily ever after” and ending A2 “A died midway through the player’s journey, never having found happiness” both happen? They cannot. We need to use a system that limits the sample space to exactly 1 per companion, even if that option itself might be “doesn’t show up in the end slides.”


  • Unless I’m getting the math wrong myself, for any “pick 1” combination set like this we’re dealing with just multiplying the combination sets together. Technically we’re multiplying by the factorial of the sample size, but 1!=1.

    We’re not picking any 10 from within the subset of 100; you cannot pick both ending 1 and ending 4 from companion A and then no ending at all for companion C. I’m assuming each individual sub-ending is mutually exclusive with the rest of its sample space. That difference of assumptions is what led to your 1.7x1013 combinations.





  • I feel the core genre identity of RPG is a known thing and not as uncertain as you paint it. There’s the iron-clad center-point with CRPGs and JRPGs. Then games that venture off from those identities into more action-y RPGs (a la The Witcher or Mass Effect). Or games that go more action-y but in a different way (Diablo-clones). There’s games expanding out from the JRPG core like tactical RPGs (though there’s an intersection with CRPGs somewhere there e.g. X-Com). And so on.

    Sure, there will be games out there where people will ask “is this truly an RPG?” but that doesn’t mean the genre itself is fuzzy and poorly grasped, even if it will be difficult to come across a satisfying definition.

    The name itself is vague and a poor guide… but that’s true across most gaming genres. People use “strategy” in shooters or RPGs or puzzle games, but we all know what a Real Time Strategy game is. Almost every game has “action” and a smaller but still nearly-every game has “adventure” to it, but action-adventure is another known quantity. I’m not sure there’s any genre that is perfectly encapsulated within the name given to it, or one where there are not people questioning games at the fringes of that genre.





  • LetMeEatCake@lemmy.worldtoGames@lemmy.worldXbox wins, FTC loses again
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    1 year ago

    Microsoft got Zenimax and was then rather excessive in how they handled it, and that is a large part of what prompted this degree of pushback by regulatory bodies.

    If Xbox wants to leave the door open for future acquisitions they are very much aware they need to tread carefully moving forward.

    This reads like a rather optimistic take to me.

    What Microsoft learned here is that they can buy a publisher (Bethesda), make that publisher’s games exclusive, and still get the biggest gaming acquisition in history approved by regulators.

    Microsoft will likely pause acquisitions for a bit, but everyone else that wants to get into/stay in gaming is going to look into them even more than before. I’d be surprised if Sony doesn’t end up buying someone decently large (but not as large as Activision: Sony cannot afford anything like that). Everyone seems to think Sony would go for Square Enix but I think they would make a different choice.