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Joined 1 year ago
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Cake day: January 24th, 2024

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  • I mean, yeah? That’s all job interviews are.

    Even not considering the visuals - you’re just marketing yourself as more valuable to the corpo than others vying for the same place, regardless of whether you’re a man or woman.

    But for women there’s an extra barrier. Many men, especially on the older side literally do not believe a woman can actually be on-par with a man in your usual blue collar job, nevermind exceed one, they cannot be convinced as such no matter what.

    These are the types of men to give you a lecture about how you’re not given a voice, but then literally never let you get a word in. This behaviour is so deeply ingrained and internalised it’s just not really changeable.

    What you can do though is distract from whatever they think your value is by being “nice to look at”. Their overall impression will be positive then when it comes to deciding these things at least.

    This same strategy has a less commonly needed equivalent of men having a good shot at giving female interviewers a good impression by being charming and sociable.

    Lookism is alive and well, always has been, probably always will be.





  • Tabletop/card games seem inexplicably complex like bruh.

    Something about the teaching method of some guy explaining something to you haphazardly, while sitting physically across from you making facial expressions and body language gestures and whatnot, something about the societal pressure to understand the rules in a given time limit as to not hold up a game, yet also make sure you actually do understand it and not come off as an idiot in a group which often features people you don’t know that well, meaning you’re now vulnerable in front of strangers, the way it’s explained purely in the abstract without any relation to the real world which just makes the rules seem extremely arbitrary… It just makes for a rotten stew of incomprehensibility.

    On the one hand I actually like it because how much of a challenge it is to my brain and the sheer novelty and shock to the system that the experience brings.

    Most of the time games you play either have a commonality with others (genre i.e. FPS) or simulate a real world activity (i.e. shooting people) that have a certain logic to them that’s just self-evident (point at target and pull trigger) and speak a sort of shared language that’s designed to be as ergonomic as possible and on top of that, teaches you as you go with contextual instructions.

    Even very complex games like HOI4 (or any Paradox or Paradox-type game) with enormous amounts of intertwined highly complex systems still simulate a real world activity to some degree, I don’t actually have to have any game-specific knowledge to understand that if my government budget is in the red my immediate solutions are to cut costs or increase income (tax) and borrow to invest in infrastructure to increase income long-term and if the menu is intuitive enough, (e.g. Victoria 3), you can just find it.

    And games with just absurd amounts of knowledge required like Warframe don’t necessarily expect the player to actually know all, most or really any of it to play at the most basic level, and it’s kinda understood that learning the ins and outs of later content takes hours and hours of periodic wiki perusing and game progress.

    So board games that force completely abstract thinking among arbitrary rules going on half understood words of someone with an ever-thickening accent instead of the safe warmth of wiki text on a screen are actually a fun challenge, if you’re the kind of person that likes to blast yourself with ice cold showers to wake up (me).

    On the other hand - unfortunately I feel apprehensive about it due to past experience where sincere engagement probably gave my gf’s friend circle the impression that I’m a stunted or something, it kinda sucks to feel like my game performance is judged, when obviously such things are intended more as a mutual activity to stimulate conversation and alcohol consumption rather than some cutthroat assessment of skill. I don’t even know if it’s the case, but I felt that way, so now I’ve just learned to say no completely out of hand to any and all interactive things at any social gathering for the most part.